Mercurial > repos > blastem
view build_release @ 1497:224725e8a3a8 nuklear_ui
Update clean target to remove UI object files
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 07 Dec 2017 18:59:36 -0800 |
parents | e1a6e8ee656f |
children | 05c34078e1ac |
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#!/bin/sh set -e if [ -z "$OS" ]; then OS=`uname -s` fi if [ $OS = "Linux" ]; then cd sdl ./configure make all cd .. rm -rf lib mkdir lib cp sdl/build/.libs/libSDL2-*.so.*.*.* lib sdl=`ls lib` link=`echo $sdl | sed -E 's/(so\.[0-9]*).*/\1/'` cd lib ln -s "$sdl" "$link" ln -s "$sdl" libSDL2.so cd .. cd glew make all cd .. fi echo "Path is: $PATH" make PORTABLE=1 clean all make menu.bin if [ $OS = "Windows" ]; then binaries="dis.exe zdis.exe stateview.exe vgmplay.exe blastem.exe SDL2.dll" verstr=`sed -E -n 's/^[^B]+BLASTEM_VERSION "([^"]+)"/blastem \1/p' blastem.c` txt=".txt" else binaries="dis zdis stateview vgmplay blastem termhelper" if [ $OS = "Darwin" ]; then binaries="$binaries Frameworks" else binaries="$binaries lib" fi verstr=`./blastem -v` txt="" fi binaries="$binaries menu.bin" ver=`echo $verstr | awk '/blastem/ { gsub(/\r/, "", $2); print $2 }'` if [ $OS = "Windows" ]; then suffix='-win32' elif [ $OS = "Darwin" ]; then suffix='-osx' else suffix=`file ./blastem | sed -E 's/^[^:]*: [^ ]* ([0-9]*)-bit .*/\1/'` fi dir="blastem${suffix}-${ver}" echo $dir rm -rf "$dir" mkdir "$dir" cp -r $binaries shaders default.cfg rom.db gamecontrollerdb.txt "$dir" for file in README COPYING CHANGELOG; do cp "$file" "$dir"/"$file$txt" done if [ $OS = "Darwin" ]; then cp SDL-LICENSE "$dir" else cp sdl/COPYING.txt "$dir"/SDL-LICENSE$txt fi cp glew/LICENSE.txt "$dir"/GLEW-LICENSE$txt if [ $OS = "Windows" ]; then rm -f "${dir}.zip" zip -r "${dir}.zip" "$dir" echo "${dir}.zip" else rm -f "${dir}.tar.gz" tar -cvzf "${dir}.tar.gz" "$dir" echo "${dir}.tar.gz" fi