view android/AndroidManifest.xml @ 999:238141756e67

Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
author Michael Pavone <pavone@retrodev.com>
date Sat, 30 Apr 2016 16:19:19 -0700
parents 4f46b4cd5035
children
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<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
     com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="com.retrodev.blastem"
      android:versionCode="1"
      android:versionName="1.0"
      android:installLocation="auto">

    <!-- Create a Java class extending SDLActivity and place it in a
         directory under src matching the package, e.g.
         	src/com/gamemaker/game/MyGame.java

         then replace "SDLActivity" with the name of your class (e.g. "MyGame")
         in the XML below.

         An example Java class can be found in README-android.txt
    -->
    <application android:label="@string/app_name"
                 android:icon="@drawable/ic_launcher"
				 android:banner="@drawable/ic_launcher"
                 android:allowBackup="true"
                 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                 android:hardwareAccelerated="true"
				 android:isGame="true"
				 android:debuggable="true">
        <activity android:name="BlastEmActivity"
                  android:label="@string/app_name"
                  android:configChanges="keyboardHidden|orientation"
                  >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
			<intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

    <!-- Android 4.1.1 -->
    <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="23" />

    <!-- OpenGL ES 2.0 -->
    <uses-feature android:glEsVersion="0x00020000" />
	
	<uses-feature android:name="android.hardware.gamepad" android:required="false" />
	<uses-feature android:name="android.software.leanback" android:required="false" />
	<uses-feature android:name="android.hardware.touchscreen" android:required="false" />

    <!-- Allow writing to external storage -->
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> 
</manifest>