view blastem.rc @ 999:238141756e67

Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
author Michael Pavone <pavone@retrodev.com>
date Sat, 30 Apr 2016 16:19:19 -0700
parents 4cbc349a82a9
children e6b2b2341c68
line wrap: on
line source

1 VERSIONINFO
FILEVERSION     0,4,0,0
PRODUCTVERSION  0,4,0,0
BEGIN
  BLOCK "StringFileInfo"
  BEGIN
    BLOCK "040904E4"
    BEGIN
      VALUE "CompanyName", "RetroDev"
      VALUE "FileDescription", "BlastEm - A fast and accurate Genesis/Megadrive emulator"
      VALUE "FileVersion", "1.0"
      VALUE "InternalName", "blastem"
      VALUE "LegalCopyright", "Copyright 2011-2016 Michael Pavone"
      VALUE "OriginalFilename", "blastem.exe"
      VALUE "ProductName", "BlastEm"
      VALUE "ProductVersion", "0.4.0"
    END
  END

  BLOCK "VarFileInfo"
  BEGIN
    VALUE "Translation", 0x409, 1252
  END
END
2 ICON "icons/windows.ico"