view fib.s68 @ 999:238141756e67

Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
author Michael Pavone <pavone@retrodev.com>
date Sat, 30 Apr 2016 16:19:19 -0700
parents f664eeb55cb4
children 2455662378ed f7fe240a7da6
line wrap: on
line source

    dc.l $0, start
start:
	moveq #36, d0
	bsr fib
	illegal
fib:
	cmp.l #2, d0
	blt base
	subq.l #1, d0
	move.l d0, -(a7)
	bsr fib
	move.l (a7), d1
	exg d0, d1
	move.l d1, (a7)
	subq.l #1, d0
	bsr fib
	move.l (a7)+, d1
	add.l d1, d0
	rts
base:
	moveq #1, d0
	rts