view mem_win.c @ 999:238141756e67

Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
author Michael Pavone <pavone@retrodev.com>
date Sat, 30 Apr 2016 16:19:19 -0700
parents bce97fc0bb8a
children
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/

#include "mem.h"
#include <windows.h>

void * alloc_code(size_t *size)
{
	*size += PAGE_SIZE - (*size & (PAGE_SIZE - 1));

	return VirtualAlloc(NULL, *size, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
}