view termhelper.c @ 999:238141756e67

Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
author Michael Pavone <pavone@retrodev.com>
date Sat, 30 Apr 2016 16:19:19 -0700
parents 792be135d3af
children
line wrap: on
line source

#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include "terminal.h"

char buf[4096];

void copy_data(int to, int from)
{
	ssize_t bytes = read(from, buf, sizeof(buf));
	while (bytes > 0)
	{
		ssize_t written = write(to, buf, bytes);
		if (written == -1) {
			exit(1);
		}
		bytes -= written;
	}
}

int main(int argc, char **argv)
{
	//these will block so order is important
	int input_fd = open(INPUT_PATH, O_WRONLY);
	int output_fd = open(OUTPUT_PATH, O_RDONLY);
	fd_set read_fds;
	FD_ZERO(&read_fds);
	for (;;)
	{
		FD_SET(STDIN_FILENO, &read_fds);
		FD_SET(output_fd, &read_fds);
		select(output_fd+1, &read_fds, NULL, NULL, NULL);
		
		if (FD_ISSET(STDIN_FILENO, &read_fds)) {
			copy_data(input_fd, STDIN_FILENO);
		}
		if (FD_ISSET(output_fd, &read_fds)) {
			copy_data(STDOUT_FILENO, output_fd);
		}
	}
	return 0;
}