Mercurial > repos > blastem
view test_arm.c @ 999:238141756e67
Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 30 Apr 2016 16:19:19 -0700 |
parents | 474270dbff15 |
children |
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#include <stdio.h> #include "gen_arm.h" typedef int32_t (*fib_fun)(int32_t); int main(int arc, char **argv) { code_info code; init_code_info(&code); uint32_t *fib = code.cur; subi(&code, r0, r0, 2, SET_COND); movi_cc(&code, r0, 1, NO_COND, CC_LT); bx_cc(&code, lr, CC_LT); pushm(&code, LR | R4); mov(&code, r4, r0, NO_COND); bl(&code, fib); mov(&code, r1, r0, NO_COND); addi(&code, r0, r4, 1, NO_COND); mov(&code, r4, r1, NO_COND); bl(&code, fib); add(&code, r0, r4, r0, NO_COND); popm(&code, LR | R4); bx(&code, lr); fib_fun fibc = (fib_fun)fib; printf("fib(10): %d\n", fibc(10)); return 0; }