Mercurial > repos > blastem
view blastem.h @ 1335:26e72126f9d1
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 27 Apr 2017 23:08:49 -0700 |
parents | 2eb54e24914e |
children | 2540c05520f2 |
line wrap: on
line source
#ifndef BLASTEM_H_ #define BLASTEM_H_ #include "tern.h" #include "system.h" extern int headless; extern int exit_after; extern int z80_enabled; extern int frame_limit; extern tern_node * config; extern system_header *current_system; extern char *save_state_path; extern char *save_filename; #define QUICK_SAVE_SLOT 10 #endif //BLASTEM_H_