Mercurial > repos > blastem
view build_nightly @ 1335:26e72126f9d1
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 27 Apr 2017 23:08:49 -0700 |
parents | 8e3adc6264d3 |
children | 866577a220e6 |
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#!/bin/sh set -e build_user=$1 needsu=$2 if [ "$needsu" = needsu ]; then su $build_user -c "$0 $1"; exit fi cd /home/$build_user/blastem hg revert -a hg pull hg up rev=`hg summary | sed -E -n 's/^parent: [^:]+:([^ ]+) .*$/\1/p'` sed -i -E "s/(define BLASTEM_VERSION \"[^-]+)-pre\"/\1-pre-$rev\"/" blastem.c ./build_release