Mercurial > repos > blastem
view gdb_remote.h @ 1335:26e72126f9d1
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 27 Apr 2017 23:08:49 -0700 |
parents | 85a90964b557 |
children | 7e86ec94c899 |
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#ifndef GDB_REMOTE_H_ #define GDB_REMOTE_H_ #include "genesis.h" void gdb_remote_init(void); void gdb_debug_enter(m68k_context * context, uint32_t pc); #endif //GDB_REMOTE_H_