view gen.c @ 1335:26e72126f9d1

Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author Michael Pavone <pavone@retrodev.com>
date Thu, 27 Apr 2017 23:08:49 -0700
parents a7774fc2de4b
children
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#include <stdio.h>
#include <stdlib.h>
#include "gen.h"
#include "mem.h"
#include "util.h"

void init_code_info(code_info *code)
{
	size_t size = CODE_ALLOC_SIZE;
	code->cur = alloc_code(&size);
	if (!code->cur) {
		fatal_error("Failed to allocate memory for generated code\n");
	}
	code->last = code->cur + size/sizeof(code_word) - RESERVE_WORDS;
	code->stack_off = 0;
}