Mercurial > repos > blastem
view hash.h @ 1335:26e72126f9d1
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 27 Apr 2017 23:08:49 -0700 |
parents | 5ceb316c479a |
children |
line wrap: on
line source
#ifndef HASH_H_ #define HASH_H_ #include <stdint.h> //NOTE: This is only intended for use in file identification //Please do not use this in a cryptographic setting as no attempts have been //made at avoiding side channel attacks void sha1(uint8_t *data, uint64_t size, uint8_t *out); #endif //HASH_H_