Mercurial > repos > blastem
view terminal.h @ 1335:26e72126f9d1
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 27 Apr 2017 23:08:49 -0700 |
parents | 0433fdd9ba66 |
children |
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#ifndef TERMINAL_H_ #define TERMINAL_H_ void init_terminal(); void force_no_terminal(); #define INPUT_PATH "/tmp/blastem_input" #define OUTPUT_PATH "/tmp/blastem_output" #endif //TERMINAL_H_