view terminal_win.c @ 1335:26e72126f9d1

Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author Michael Pavone <pavone@retrodev.com>
date Thu, 27 Apr 2017 23:08:49 -0700
parents 0433fdd9ba66
children
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line source

#include <windows.h>
#include <stdio.h>

static char init_done;

void force_no_terminal()
{
	init_done = 1;
}

void init_terminal()
{
	if (!init_done) {
		AllocConsole();
		freopen("CONIN$", "r", stdin);
		freopen("CONOUT$", "w", stdout);
		freopen("CONOUT$", "w", stderr);
		init_done = 1;
	}
}