view todo.txt @ 1335:26e72126f9d1

Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author Michael Pavone <pavone@retrodev.com>
date Thu, 27 Apr 2017 23:08:49 -0700
parents f2f17267b0e1
children
line wrap: on
line source

0.5.0 TODO List
----------------
Fix DIVU/DIVS timing
Implement SSG-EG Mode
Implement CSM Mode
Provide an option to save SRAM/save states relative to ROM
SMS region handling
Update README
	- New controller mapping stuff
	- Overscan
	- Full screen toggle
	- Aspect ratio control
	- Soft Reset
Update Changelog
SMS Pause NMI

0.5.0 Nice to Haves
-------------------
Basic GG support
Horizontal border emulation
Integrate Jaguar emulation into main executable
Realtec mapper support
64-bit Windows Build

Future Releases (no particular order)
---------------
MegaWIFI
32X
Sega CD
Full SMS/GG VDP emulation
Improve internal CPU debugger
Allow "debug windows" so VDP debug output can be viewed simultaneously with normal output
YM2413 emulation
Laser Active
Finish Jaguar emulation
Multitap
Light Guns
XE-1 AP
Cheat Codes
Controller Mapping UI
SVP emulation
Rewind
Netplay
Rewrite CPUs with dynarec DSL
ARM support