Mercurial > repos > blastem
view todo.txt @ 1335:26e72126f9d1
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 27 Apr 2017 23:08:49 -0700 |
parents | f2f17267b0e1 |
children |
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0.5.0 TODO List ---------------- Fix DIVU/DIVS timing Implement SSG-EG Mode Implement CSM Mode Provide an option to save SRAM/save states relative to ROM SMS region handling Update README - New controller mapping stuff - Overscan - Full screen toggle - Aspect ratio control - Soft Reset Update Changelog SMS Pause NMI 0.5.0 Nice to Haves ------------------- Basic GG support Horizontal border emulation Integrate Jaguar emulation into main executable Realtec mapper support 64-bit Windows Build Future Releases (no particular order) --------------- MegaWIFI 32X Sega CD Full SMS/GG VDP emulation Improve internal CPU debugger Allow "debug windows" so VDP debug output can be viewed simultaneously with normal output YM2413 emulation Laser Active Finish Jaguar emulation Multitap Light Guns XE-1 AP Cheat Codes Controller Mapping UI SVP emulation Rewind Netplay Rewrite CPUs with dynarec DSL ARM support