Mercurial > repos > blastem
view xband.h @ 1335:26e72126f9d1
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 27 Apr 2017 23:08:49 -0700 |
parents | a8313793216a |
children | 14a2834d010c |
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#ifndef XBAND_H_ #define XBAND_H_ #include <stdint.h> #define XBAND_REGS 0xE0 typedef struct { uint16_t cart_space[0x200000]; uint8_t regs[XBAND_REGS]; uint8_t kill; uint8_t control; } xband; uint8_t xband_detect(uint8_t *rom, uint32_t rom_size); rom_info xband_configure_rom(tern_node *rom_db, void *rom, uint32_t rom_size, void *lock_on, uint32_t lock_on_size, memmap_chunk const *base_map, uint32_t base_chunks); #endif //XBAND_H_