view shaders/default.v.glsl @ 2021:270a4c875e0a

Backed out changeset 96971b673f51 This optimization caused a regression in Overdrive 2 due to the impact of Z80 access to the 68K bus
author Michael Pavone <pavone@retrodev.com>
date Tue, 24 Nov 2020 20:23:38 -0800
parents f3cca4b3f17a
children
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;
uniform mediump vec2 texsize;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y);
}