Mercurial > repos > blastem
view shaders/default.v.glsl @ 2021:270a4c875e0a
Backed out changeset 96971b673f51
This optimization caused a regression in Overdrive 2 due to the impact of Z80 access to the 68K bus
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 24 Nov 2020 20:23:38 -0800 |
parents | f3cca4b3f17a |
children |
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attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; uniform mediump vec2 texsize; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y); }