view render.h @ 1035:284d905ca582

Added support for binding a bunch more "special" keys
author Michael Pavone <pavone@retrodev.com>
date Mon, 16 May 2016 09:54:05 -0700
parents 9364dad5561a
children 1a66d5165ea7
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#ifndef RENDER_H_
#define RENDER_H_

//TODO: Throw an ifdef in here once there's more than one renderer
#include <SDL.h>
#define RENDERKEY_UP       SDLK_UP
#define RENDERKEY_DOWN     SDLK_DOWN
#define RENDERKEY_LEFT     SDLK_LEFT
#define RENDERKEY_RIGHT    SDLK_RIGHT
#define RENDERKEY_ESC      SDLK_ESCAPE
#define RENDERKEY_DEL      SDLK_DELETE
#define RENDERKEY_LSHIFT   SDLK_LSHIFT
#define RENDERKEY_RSHIFT   SDLK_RSHIFT
#define RENDERKEY_LCTRL    SDLK_LCTRL
#define RENDERKEY_RCTRL    SDLK_RCTRL
#define RENDERKEY_LALT     SDLK_LALT
#define RENDERKEY_RALT     SDLK_RALT
#define RENDERKEY_HOME     SDLK_HOME
#define RENDERKEY_END      SDLK_END
#define RENDERKEY_PAGEUP   SDLK_PAGEUP
#define RENDERKEY_PAGEDOWN SDLK_PAGEDOWN
#define RENDERKEY_F1       SDLK_F1
#define RENDERKEY_F2       SDLK_F2
#define RENDERKEY_F3       SDLK_F3
#define RENDERKEY_F4       SDLK_F4
#define RENDERKEY_F5       SDLK_F5
#define RENDERKEY_F6       SDLK_F6
#define RENDERKEY_F7       SDLK_F7
#define RENDERKEY_F8       SDLK_F8
#define RENDERKEY_F9       SDLK_F9
#define RENDERKEY_F10      SDLK_F10
#define RENDERKEY_F11      SDLK_F11
#define RENDERKEY_F12      SDLK_F12
#define RENDERKEY_SELECT   SDLK_SELECT
#define RENDERKEY_PLAY     SDLK_AUDIOPLAY
#define RENDERKEY_SEARCH   SDLK_AC_SEARCH
#define RENDERKEY_BACK     SDLK_AC_BACK
#define RENDER_DPAD_UP     SDL_HAT_UP
#define RENDER_DPAD_DOWN   SDL_HAT_DOWN
#define RENDER_DPAD_LEFT   SDL_HAT_LEFT
#define RENDER_DPAD_RIGHT  SDL_HAT_RIGHT
#define render_relative_mouse SDL_SetRelativeMouseMode

#define MAX_JOYSTICKS 8
#define MAX_MICE 8
#define MAX_MOUSE_BUTTONS 8

#include "vdp.h"
#include "psg.h"
#include "ym2612.h"

typedef struct {
	void *oddbuf;
	void *evenbuf;
	int  stride;
} surface_info;

uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
void render_alloc_surfaces(vdp_context * context);
void render_free_surfaces(vdp_context *context);
void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen);
void render_update_caption(char *title);
void render_context(vdp_context * context);
void render_wait_quit(vdp_context * context);
void render_wait_psg(psg_context * context);
void render_wait_ym(ym2612_context * context);
int wait_render_frame(vdp_context * context, int frame_limit);
void render_fps(uint32_t fps);
uint32_t render_audio_buffer();
uint32_t render_sample_rate();
void render_debug_mode(uint8_t mode);
void render_debug_pal(uint8_t pal);
void process_events();
int render_width();
int render_height();
int render_fullscreen();
void process_events();
void render_errorbox(char *title, char *message);
void render_warnbox(char *title, char *message);
void render_infobox(char *title, char *message);


#endif //RENDER_H_