view shaders/crt.v.glsl @ 2130:28b6453cf7e3

Emulate CDC sync detection and sync insertion rather than relying on external knowledge about sector offset
author Michael Pavone <pavone@retrodev.com>
date Tue, 15 Mar 2022 08:58:04 -0700
parents f3cca4b3f17a
children
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
varying mediump vec2 screencoord;
uniform mediump float width, height;
uniform mediump vec2 texsize;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5*width/texsize.x, -0.5*height/texsize.y) + vec2(0.5*width/texsize.x, 0.5*height/texsize.y);
	screencoord = sign(pos);
}