view shaders/default.f.glsl @ 1615:28f80d1b343e

Support immediate operands for ld and alu ops in SVP. Support double indirect and immediate address modes for alu ops. Fixed DSL issues revealed by those changes
author Michael Pavone <pavone@retrodev.com>
date Mon, 24 Sep 2018 19:09:16 -0700
parents 957325c990d5
children fa9ae059e4d3
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0);
	vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0);
	gl_FragColor = mix(
		texture2D(textures[1], modifiedCoord1),
		texture2D(textures[0], modifiedCoord0),
		(sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5
	);
}