Mercurial > repos > blastem
view android/AndroidManifest.xml @ 995:2bc27415565b
Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 30 Apr 2016 08:37:55 -0700 |
parents | 4f46b4cd5035 |
children |
line wrap: on
line source
<?xml version="1.0" encoding="utf-8"?> <!-- Replace org.libsdl.app with the identifier of your game below, e.g. com.gamemaker.game --> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.retrodev.blastem" android:versionCode="1" android:versionName="1.0" android:installLocation="auto"> <!-- Create a Java class extending SDLActivity and place it in a directory under src matching the package, e.g. src/com/gamemaker/game/MyGame.java then replace "SDLActivity" with the name of your class (e.g. "MyGame") in the XML below. An example Java class can be found in README-android.txt --> <application android:label="@string/app_name" android:icon="@drawable/ic_launcher" android:banner="@drawable/ic_launcher" android:allowBackup="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:hardwareAccelerated="true" android:isGame="true" android:debuggable="true"> <activity android:name="BlastEmActivity" android:label="@string/app_name" android:configChanges="keyboardHidden|orientation" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LEANBACK_LAUNCHER" /> </intent-filter> </activity> </application> <!-- Android 4.1.1 --> <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="23" /> <!-- OpenGL ES 2.0 --> <uses-feature android:glEsVersion="0x00020000" /> <uses-feature android:name="android.hardware.gamepad" android:required="false" /> <uses-feature android:name="android.software.leanback" android:required="false" /> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <!-- Allow writing to external storage --> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> </manifest>