Mercurial > repos > blastem
view android/assets/default.cfg @ 995:2bc27415565b
Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 30 Apr 2016 08:37:55 -0700 |
parents | 0e5f9d6135be |
children | 78abbabfd58d |
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bindings { keys { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right a gamepads.1.a s gamepads.1.b d gamepads.1.c q gamepads.1.x w gamepads.1.y e gamepads.1.z f gamepads.1.mode enter gamepads.1.start [ ui.vdp_debug_mode ] ui.vdp_debug_pal u ui.enter_debugger esc ui.exit ` ui.save_state 0 ui.set_speed.0 1 ui.set_speed.1 2 ui.set_speed.2 3 ui.set_speed.3 4 ui.set_speed.4 5 ui.set_speed.5 6 ui.set_speed.6 7 ui.set_speed.7 = ui.next_speed - ui.prev_speed select gamepads.1.c play gamepads.1.start back ui.exit } pads { 0 { dpads { 0 { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right } } buttons { 0 gamepads.1.a 1 gamepads.1.b 2 gamepads.1.c 3 gamepads.1.x 4 gamepads.1.y 5 gamepads.1.z 6 gamepads.1.mode 7 gamepads.1.start } } 1 { dpads { 0 { up gamepads.2.up down gamepads.2.down left gamepads.2.left right gamepads.2.right } } buttons { 0 gamepads.2.a 1 gamepads.2.b 2 gamepads.2.c 3 gamepads.2.x 4 gamepads.2.y 5 gamepads.2.z 6 gamepads.2.mode 7 gamepads.2.start } } } } io { devices { 1 gamepad6.1 2 gamepad6.2 } } video { width 640 vertex_shader default.v.glsl fragment_shader default.f.glsl } audio { rate 48000 buffer 512 } clocks { max_cycles 3420 speeds { 1 150 2 200 3 300 4 400 5 25 6 50 7 75 } } ui { rom menu.bin } default_region U