view android/assets/default.cfg @ 995:2bc27415565b

Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
author Michael Pavone <pavone@retrodev.com>
date Sat, 30 Apr 2016 08:37:55 -0700
parents 0e5f9d6135be
children 78abbabfd58d
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bindings {
	keys {
		up gamepads.1.up
		down gamepads.1.down
		left gamepads.1.left
		right gamepads.1.right
		a gamepads.1.a
		s gamepads.1.b
		d gamepads.1.c
		q gamepads.1.x
		w gamepads.1.y
		e gamepads.1.z
		f gamepads.1.mode
		enter gamepads.1.start

		[ ui.vdp_debug_mode
		] ui.vdp_debug_pal
		u ui.enter_debugger
		esc ui.exit
		` ui.save_state
		0 ui.set_speed.0
		1 ui.set_speed.1
		2 ui.set_speed.2
		3 ui.set_speed.3
		4 ui.set_speed.4
		5 ui.set_speed.5
		6 ui.set_speed.6
		7 ui.set_speed.7
		= ui.next_speed
		- ui.prev_speed
		
		
		select gamepads.1.c
		play gamepads.1.start
		back ui.exit
	}
	pads {
		0 {
			dpads {
				0 {
					up gamepads.1.up
					down gamepads.1.down
					left gamepads.1.left
					right gamepads.1.right
				}
			}
			buttons {
				0 gamepads.1.a
				1 gamepads.1.b
				2 gamepads.1.c
				3 gamepads.1.x
				4 gamepads.1.y
				5 gamepads.1.z
				6 gamepads.1.mode
				7 gamepads.1.start
			}
		}
		1 {
			dpads {
				0 {
					up gamepads.2.up
					down gamepads.2.down
					left gamepads.2.left
					right gamepads.2.right
				}
			}
			buttons {
				0 gamepads.2.a
				1 gamepads.2.b
				2 gamepads.2.c
				3 gamepads.2.x
				4 gamepads.2.y
				5 gamepads.2.z
				6 gamepads.2.mode
				7 gamepads.2.start
			}
		}
	}
}

io {
	devices {
		1 gamepad6.1
		2 gamepad6.2
	}
}

video {
	width 640
	vertex_shader default.v.glsl
	fragment_shader default.f.glsl
}

audio {
	rate 48000
	buffer 512
}

clocks {
	max_cycles 3420
	speeds {
		1 150
		2 200
		3 300
		4 400
		5 25
		6 50
		7 75
	}
}

ui {
	rom menu.bin
}

default_region U