view io.h @ 995:2bc27415565b

Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
author Michael Pavone <pavone@retrodev.com>
date Sat, 30 Apr 2016 08:37:55 -0700
parents e28f365605da
children 7267bc1ab547
line wrap: on
line source

/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#ifndef IO_H_
#define IO_H_
#include <stdint.h>
#include "tern.h"
#include "romdb.h"

enum {
	IO_GAMEPAD3,
	IO_GAMEPAD6,
	IO_MOUSE,
	IO_MENACER,
	IO_JUSTIFIER,
	IO_SEGA_MULTI,
	IO_EA_MULTI_A,
	IO_EA_MULTI_B,
	IO_SEGA_PARALLEL,
	IO_GENERIC,
	IO_NONE
};

typedef struct {
	union {
		struct {
			uint32_t timeout_cycle;
			uint16_t th_counter;
			uint16_t gamepad_num;
		} pad;
		struct {
			int data_fd;
			int listen_fd;
		} stream;
		struct {
			uint32_t ready_cycle;
			uint16_t last_read_x;
			uint16_t last_read_y;
			uint16_t cur_x;
			uint16_t cur_y;
			uint16_t latched_x;
			uint16_t latched_y;
			uint8_t  tr_counter;
			uint8_t  mouse_num;
		} mouse;
	} device;
	uint8_t  output;
	uint8_t  control;
	uint8_t  input[3];
	uint8_t  device_type;
} io_port;

#define GAMEPAD_TH0 0
#define GAMEPAD_TH1 1
#define GAMEPAD_EXTRA 2
#define GAMEPAD_NONE 0xF

#define IO_TH0 0
#define IO_TH1 1
#define IO_STATE 2

enum {
	IO_WRITE_PENDING,
	IO_WRITTEN,
	IO_READ_PENDING,
	IO_READ
};

typedef struct genesis_context genesis_context;

void set_keybindings(io_port *ports);
void map_all_bindings(io_port *ports);
void setup_io_devices(tern_node * config, rom_info *rom, genesis_context * gen);
void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction);
void io_data_write(io_port * pad, uint8_t value, uint32_t current_cycle);
uint8_t io_data_read(io_port * pad, uint32_t current_cycle);
void handle_keydown(int keycode);
void handle_keyup(int keycode);
void handle_joydown(int joystick, int button);
void handle_joyup(int joystick, int button);
void handle_joy_dpad(int joystick, int dpad, uint8_t state);
void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay);
void handle_mousedown(int mouse, int button);
void handle_mouseup(int mouse, int button);

#endif //IO_H_