view android/assets/default.cfg @ 921:2be771c4dfbd

After reviewing the results of my test ROM again it seems pretty clear that the VBlank flag gets set at the same time as the vcounter changes
author Michael Pavone <pavone@retrodev.com>
date Tue, 26 Jan 2016 19:23:10 -0800
parents 0e5f9d6135be
children 78abbabfd58d
line wrap: on
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bindings {
	keys {
		up gamepads.1.up
		down gamepads.1.down
		left gamepads.1.left
		right gamepads.1.right
		a gamepads.1.a
		s gamepads.1.b
		d gamepads.1.c
		q gamepads.1.x
		w gamepads.1.y
		e gamepads.1.z
		f gamepads.1.mode
		enter gamepads.1.start

		[ ui.vdp_debug_mode
		] ui.vdp_debug_pal
		u ui.enter_debugger
		esc ui.exit
		` ui.save_state
		0 ui.set_speed.0
		1 ui.set_speed.1
		2 ui.set_speed.2
		3 ui.set_speed.3
		4 ui.set_speed.4
		5 ui.set_speed.5
		6 ui.set_speed.6
		7 ui.set_speed.7
		= ui.next_speed
		- ui.prev_speed
		
		
		select gamepads.1.c
		play gamepads.1.start
		back ui.exit
	}
	pads {
		0 {
			dpads {
				0 {
					up gamepads.1.up
					down gamepads.1.down
					left gamepads.1.left
					right gamepads.1.right
				}
			}
			buttons {
				0 gamepads.1.a
				1 gamepads.1.b
				2 gamepads.1.c
				3 gamepads.1.x
				4 gamepads.1.y
				5 gamepads.1.z
				6 gamepads.1.mode
				7 gamepads.1.start
			}
		}
		1 {
			dpads {
				0 {
					up gamepads.2.up
					down gamepads.2.down
					left gamepads.2.left
					right gamepads.2.right
				}
			}
			buttons {
				0 gamepads.2.a
				1 gamepads.2.b
				2 gamepads.2.c
				3 gamepads.2.x
				4 gamepads.2.y
				5 gamepads.2.z
				6 gamepads.2.mode
				7 gamepads.2.start
			}
		}
	}
}

io {
	devices {
		1 gamepad6.1
		2 gamepad6.2
	}
}

video {
	width 640
	vertex_shader default.v.glsl
	fragment_shader default.f.glsl
}

audio {
	rate 48000
	buffer 512
}

clocks {
	max_cycles 3420
	speeds {
		1 150
		2 200
		3 300
		4 400
		5 25
		6 50
		7 75
	}
}

ui {
	rom menu.bin
}

default_region U