view shaders/default.v.glsl @ 921:2be771c4dfbd

After reviewing the results of my test ROM again it seems pretty clear that the VBlank flag gets set at the same time as the vcounter changes
author Michael Pavone <pavone@retrodev.com>
date Tue, 26 Jan 2016 19:23:10 -0800
parents b7b7a1cab44a
children b1147418254a
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#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
}