Mercurial > repos > blastem
view default.cfg @ 1913:2c742812bcbb
Fix regression at the very start of The Revenge of Shinobi
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 01 Apr 2020 23:15:47 -0700 |
parents | 508522f08e4d |
children | 16a795cababd |
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bindings { keys { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right a gamepads.1.a s gamepads.1.b d gamepads.1.c q gamepads.1.x w gamepads.1.y e gamepads.1.z f gamepads.1.mode enter gamepads.1.start r ui.release_mouse [ ui.vdp_debug_mode u ui.enter_debugger p ui.screenshot b ui.plane_debug v ui.vram_debug c ui.cram_debug n ui.compositing_debug m ui.vgm_log esc ui.exit ` ui.save_state 0 ui.set_speed.0 1 ui.set_speed.1 2 ui.set_speed.2 3 ui.set_speed.3 4 ui.set_speed.4 5 ui.set_speed.5 6 ui.set_speed.6 7 ui.set_speed.7 = ui.next_speed - ui.prev_speed f11 ui.toggle_fullscreen tab ui.soft_reset f5 ui.reload z ui.sms_pause rctrl ui.toggle_keyboard_captured } pads { default { dpads { 0 { up gamepads.n.up down gamepads.n.down left gamepads.n.left right gamepads.n.right } } buttons { a gamepads.n.a b gamepads.n.b rightshoulder gamepads.n.c x gamepads.n.x y gamepads.n.y leftshoulder gamepads.n.z back gamepads.n.mode start gamepads.n.start guide ui.exit leftstick ui.save_state } axes { lefty.positive gamepads.n.down lefty.negative gamepads.n.up leftx.positive gamepads.n.right leftx.negative gamepads.n.left lefttrigger ui.prev_speed righttrigger ui.next_speed } } ps4_6b_right { axes { lefttrigger ui.next_speed leftx.negative gamepads.n.up leftx.positive gamepads.n.down lefty.negative gamepads.n.left lefty.positive gamepads.n.right righttrigger gamepads.n.c } buttons { a gamepads.n.a b gamepads.n.b back ui.sms_pause guide ui.exit leftshoulder gamepads.n.mode leftstick ui.save_state rightshoulder gamepads.n.z rightstick ui.prev_speed start gamepads.n.start x gamepads.n.x y gamepads.n.y } dpads { 0 { down gamepads.n.down left gamepads.n.left right gamepads.n.right up gamepads.n.up } } } ps3_6b_right { axes { lefttrigger ui.next_speed leftx.negative gamepads.n.up leftx.positive gamepads.n.down lefty.negative gamepads.n.left lefty.positive gamepads.n.right righttrigger gamepads.n.c } buttons { a gamepads.n.a b gamepads.n.b back ui.sms_pause guide ui.exit leftshoulder gamepads.n.mode leftstick ui.save_state rightshoulder gamepads.n.z rightstick ui.prev_speed start gamepads.n.start x gamepads.n.x y gamepads.n.y } dpads { 0 { down gamepads.n.down left gamepads.n.left right gamepads.n.right up gamepads.n.up } } } xbox_360_6b_right { axes { lefttrigger ui.next_speed leftx.negative gamepads.n.up leftx.positive gamepads.n.down lefty.negative gamepads.n.left lefty.positive gamepads.n.right righttrigger gamepads.n.c } buttons { a gamepads.n.a b gamepads.n.b back ui.sms_pause guide ui.exit leftshoulder gamepads.n.mode leftstick ui.save_state rightshoulder gamepads.n.z rightstick ui.prev_speed start gamepads.n.start x gamepads.n.x y gamepads.n.y } dpads { 0 { down gamepads.n.down left gamepads.n.left right gamepads.n.right up gamepads.n.up } } } xbone_6b_right { axes { lefttrigger ui.next_speed leftx.negative gamepads.n.up leftx.positive gamepads.n.down lefty.negative gamepads.n.left lefty.positive gamepads.n.right righttrigger gamepads.n.c } buttons { a gamepads.n.a b gamepads.n.b back ui.sms_pause guide ui.exit leftshoulder gamepads.n.mode leftstick ui.save_state rightshoulder gamepads.n.z rightstick ui.prev_speed start gamepads.n.start x gamepads.n.x y gamepads.n.y } dpads { 0 { down gamepads.n.down left gamepads.n.left right gamepads.n.right up gamepads.n.up } } } genesis_6b_bumpers { axes { lefttrigger ui.exit righttrigger gamepads.n.mode } buttons { a gamepads.n.a b gamepads.n.b back ui.sms_pause guide ui.exit leftshoulder gamepads.n.z rightshoulder gamepads.n.c start gamepads.n.start x gamepads.n.x y gamepads.n.y } dpads { 0 { down gamepads.n.down left gamepads.n.left right gamepads.n.right up gamepads.n.up } } } saturn_6b_bumpers { axes { lefttrigger ui.exit righttrigger gamepads.n.mode } buttons { a gamepads.n.a b gamepads.n.b back ui.sms_pause guide ui.exit leftshoulder gamepads.n.z rightshoulder gamepads.n.c start gamepads.n.start x gamepads.n.x y gamepads.n.y } dpads { 0 { down gamepads.n.down left gamepads.n.left right gamepads.n.right up gamepads.n.up } } } } mice { 0 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } #having the second host mouse also mapped to the first emulated #mouse is useful for laptop users with an external mouse 1 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } } } io { devices { 1 gamepad6.1 2 gamepad6.2 } } video { #special value "stretch" will cause aspect to match window aspect ratio aspect 4:3 width 640 #height is normally calculated automatically from width using the aspect setting #if you would like to set it explicitly, uncomment the line below #height 480 vertex_shader default.v.glsl fragment_shader default.f.glsl scanlines off vsync off fullscreen off #setting gl to off, will force use of the SDL2 fallback renderer #this is useful for those running on machines with Open GL 2.0 unavailable #so the warning doesn't display on startup gl on #scaling can be linear (for linear interpolation) or nearest (for nearest neighbor) scaling linear ntsc { overscan { #these values will result in square pixels in H40 mode top 2 bottom 1 #if you want to completely hide the border instead #comment out those two lines and uncomment these #top 11 #bottom 8 #these values will completely hide the horizontal border left 13 right 14 } } pal { overscan { #these values will produce the same size border in V30 mode #as the default NTSC settings will produce in V24 mode #this results in a slightly vertically squished picture #which is probably approximately correct on a properly calibrated TV top 21 bottom 17 #for square pixels and zero border in V30 mode #coment out those two lines and uncomment these #top 30 #bottom 24 #these values will completely hide the horizontal border left 13 right 14 } } } audio { rate 48000 buffer 512 lowpass_cutoff 3390 } clocks { m68k_divider 7 max_cycles 3420 speeds { 0 100 1 150 2 200 3 300 4 400 5 25 6 50 7 75 } } ui { #specifies the ROM that implements the Menu UI rom menu.bin #starting path for ROM browsing, accepts special variables $HOME, $EXEDIR #and variables defined in the OS environment initial_path $HOME #if this is set to on, then the menu will remember the last path when visited #if it's set to off, initial_path will always be used on startup remember_path on #path for storing internal screenshots, accepts the same variables as initial_path screenshot_path $HOME #see strftime for the format specifiers valid in screenshot_template screenshot_template blastem_%Y%m%d_%H%M%S.png #path for storing VGM recordings, accepts the same variables as initial_path vgm_path $HOME #see strftime for the format specifiers valid in vgm_template vgm_template blastem_%Y%m%d_%H%M%S.vgm #path template for saving SRAM, EEPROM and savestates #accepts special variables $HOME, $EXEDIR, $USERDATA, $ROMNAME save_path $USERDATA/blastem/$ROMNAME #space delimited list of file extensions to filter against in menu extensions bin gen md smd sms gg zip gz #specifies the preferred save-state format, set to gst for Genecyst compatible states state_format native } system { #controls how the emulated system is synced to the host #video provides the smoothest experience when the host and emulated system have similar refresh rates #audio provides lower audio latency, especially when there is a refresh rate mismatch sync_source audio #set this to random to debug initialization bugs ram_init zero default_region U #controls whether MegaWiFi support is enabled or not #MegaWiFi allows ROMs to make connections to the internet #so it should only be enabled for ROMs you trust megawifi off #Model of the emulated Gen/MD system, see systems.cfg for a list of options model md1va3 }