Mercurial > repos > blastem
view shaders/default.f.glsl @ 1228:2e6dcb5c11a2
WIP support for XBAND mapper hardware
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 23 Feb 2017 00:08:37 -0800 |
parents | b1147418254a |
children | f9fbd0d16df2 |
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#version 110 uniform sampler2D textures[2]; varying vec2 texcoord; void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 ); }