view multi_game.h @ 2471:2f4c17b4fe10

Switch to YMZ280B ADPCM algorithm. Still sounds a little rough, but definitely much better than with the YM2610 ADPCM-A setup
author Michael Pavone <pavone@retrodev.com>
date Sun, 25 Feb 2024 11:08:35 -0800
parents 14a2834d010c
children
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#ifndef MULTI_GAME_H_
#define MULTI_GAME_H_
#include "serialize.h"

void *write_multi_game_b(uint32_t address, void *context, uint8_t value);
void *write_multi_game_w(uint32_t address, void *context, uint16_t value);
void multi_game_serialize(genesis_context *gen, serialize_buffer *buf);
void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen);
#endif //MULTI_GAME_H_