Mercurial > repos > blastem
view default.f.glsl @ 488:32f053ad9b02 opengl
Basic OpenGL rendering is working
author | Mike Pavone <pavone@retrodev.com> |
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date | Sun, 27 Oct 2013 01:29:50 -0700 |
parents | |
children | e97b80e3bd76 |
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#version 110 uniform sampler2D textures[2]; varying vec2 texcoord; void main() { gl_FragColor = texture2D(textures[0], texcoord); }