view shaders/default.v.glsl @ 1895:33c0c4579c1f

Fix debug view window stuff that got broken when FRAMEBUFFER_UI got added
author Michael Pavone <pavone@retrodev.com>
date Mon, 06 Jan 2020 22:02:57 -0800
parents fa9ae059e4d3
children f3cca4b3f17a
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0);
}