view shaders/extra_window.f.glsl @ 2534:35dbe1873c8f

Speed up pasting and do some prep for pasting characters that need keys pressed in sequence
author Michael Pavone <pavone@retrodev.com>
date Wed, 27 Nov 2024 16:43:56 -0800
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}