Mercurial > repos > blastem
view shaders/default.v.glsl @ 2230:3888c7ed4e36
Fix handling of sprite indices >= 64 in H32 mode
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 07 Sep 2022 23:19:29 -0700 |
parents | f3cca4b3f17a |
children |
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attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; uniform mediump vec2 texsize; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y); }