view multi_game.h @ 2666:38c281ef57b0

Memory access optimizaiton in new 68K core that gives a modest speed bump on average and will allow low-cost watchpoints
author Michael Pavone <pavone@retrodev.com>
date Fri, 07 Mar 2025 23:40:58 -0800
parents 14a2834d010c
children
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#ifndef MULTI_GAME_H_
#define MULTI_GAME_H_
#include "serialize.h"

void *write_multi_game_b(uint32_t address, void *context, uint8_t value);
void *write_multi_game_w(uint32_t address, void *context, uint16_t value);
void multi_game_serialize(genesis_context *gen, serialize_buffer *buf);
void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen);
#endif //MULTI_GAME_H_