view shaders/extra_window.f.glsl @ 2666:38c281ef57b0

Memory access optimizaiton in new 68K core that gives a modest speed bump on average and will allow low-cost watchpoints
author Michael Pavone <pavone@retrodev.com>
date Fri, 07 Mar 2025 23:40:58 -0800
parents fd04b139a73a
children
line wrap: on
line source


uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}