Mercurial > repos > blastem
view shaders/default.f.glsl @ 2005:3ce38692a3f2
Set initial pan bits in YM2612 register array and not just the separate lr field of the channel. This fixes an issue in which some channels would be silent in VGM log output
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 11 Oct 2020 22:42:10 -0700 |
parents | f3cca4b3f17a |
children |
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uniform sampler2D textures[2]; uniform mediump vec2 texsize; varying mediump vec2 texcoord; void main() { mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * texsize.y + 0.25) + 0.5)/texsize.y); mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * texsize.y - 0.25) + 0.5)/texsize.y); gl_FragColor = mix( texture2D(textures[1], modifiedCoord1), texture2D(textures[0], modifiedCoord0), (sin(texcoord.y * texsize.y * 6.283185307) + 1.0) * 0.5 ); }