Mercurial > repos > blastem
view blastem.h @ 1369:3e7a921718de
Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 23 May 2017 19:09:57 -0700 |
parents | 2eb54e24914e |
children | 2540c05520f2 |
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#ifndef BLASTEM_H_ #define BLASTEM_H_ #include "tern.h" #include "system.h" extern int headless; extern int exit_after; extern int z80_enabled; extern int frame_limit; extern tern_node * config; extern system_header *current_system; extern char *save_state_path; extern char *save_filename; #define QUICK_SAVE_SLOT 10 #endif //BLASTEM_H_