Mercurial > repos > blastem
view gdb_remote.h @ 1369:3e7a921718de
Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 23 May 2017 19:09:57 -0700 |
parents | 85a90964b557 |
children |
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#ifndef GDB_REMOTE_H_ #define GDB_REMOTE_H_ #include "genesis.h" void gdb_remote_init(void); void gdb_debug_enter(m68k_context * context, uint32_t pc); #endif //GDB_REMOTE_H_