Mercurial > repos > blastem
view gen.c @ 1369:3e7a921718de
Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 23 May 2017 19:09:57 -0700 |
parents | a7774fc2de4b |
children |
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#include <stdio.h> #include <stdlib.h> #include "gen.h" #include "mem.h" #include "util.h" void init_code_info(code_info *code) { size_t size = CODE_ALLOC_SIZE; code->cur = alloc_code(&size); if (!code->cur) { fatal_error("Failed to allocate memory for generated code\n"); } code->last = code->cur + size/sizeof(code_word) - RESERVE_WORDS; code->stack_off = 0; }