view sega_mapper.h @ 1608:419a0a133b5c

Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
author Michael Pavone <pavone@retrodev.com>
date Fri, 03 Aug 2018 19:32:21 -0700
parents 14a2834d010c
children 3748a2a8a4b7
line wrap: on
line source

#ifndef SEGA_MAPPER_H_
#define SEGA_MAPPER_H_
#include "serialize.h"

uint16_t read_sram_w(uint32_t address, m68k_context * context);
uint8_t read_sram_b(uint32_t address, m68k_context * context);
m68k_context * write_sram_area_w(uint32_t address, m68k_context * context, uint16_t value);
m68k_context * write_sram_area_b(uint32_t address, m68k_context * context, uint8_t value);
m68k_context * write_bank_reg_w(uint32_t address, m68k_context * context, uint16_t value);
m68k_context * write_bank_reg_b(uint32_t address, m68k_context * context, uint8_t value);
void sega_mapper_serialize(genesis_context *gen, serialize_buffer *buf);
void sega_mapper_deserialize(deserialize_buffer *buf, genesis_context *gen);

#endif //SEGA_MAPPER_H_