view nuklear_ui/blastem_nuklear.h @ 2661:462e43f54abf

Properly emulate extra TH transitions due to direction changes for 6-button controllers. Breaks Golden Axe II input the same as hardware with a 6-button controller
author Michael Pavone <pavone@retrodev.com>
date Wed, 05 Mar 2025 22:20:20 -0800
parents 251cc75574af
children
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#ifndef BLASTEM_NUKLEAR_H_
#define BLASTEM_NUKLEAR_H_

#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#include "nuklear.h"
#include "nuklear_sdl_gles2.h"

void blastem_nuklear_init(uint8_t file_loaded);
void show_pause_menu(void);
void show_play_view(void);
uint8_t is_nuklear_active(void);
uint8_t is_nuklear_available(void);
//ui_idle_loop calls these automatically, needed externally for browser target
void ui_enter(void);
void ui_exit(void);
void ui_idle_loop(void);

#endif //BLASTEM_NUKLEAR_H_