view io.c @ 1022:4803f0246d27

Added tag v0.4.0 for changeset 4a92889e2889
author Michael Pavone <pavone@retrodev.com>
date Wed, 04 May 2016 00:50:54 -0700
parents 580a806aef6a
children 7267bc1ab547
line wrap: on
line source

/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#ifndef _WIN32
#include <unistd.h>
#include <fcntl.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <errno.h>
#endif
#include <string.h>
#include <stdlib.h>

#include "io.h"
#include "blastem.h"
#include "render.h"
#include "util.h"

#define CYCLE_NEVER 0xFFFFFFFF

const char * device_type_names[] = {
	"3-button gamepad",
	"6-button gamepad",
	"Mega Mouse",
	"Menacer",
	"Justifier",
	"Sega multi-tap",
	"EA 4-way Play cable A",
	"EA 4-way Play cable B",
	"Sega Parallel Transfer Board",
	"Generic Device",
	"None"
};

enum {
	BIND_NONE,
	BIND_UI,
	BIND_GAMEPAD1,
	BIND_GAMEPAD2,
	BIND_GAMEPAD3,
	BIND_GAMEPAD4,
	BIND_GAMEPAD5,
	BIND_GAMEPAD6,
	BIND_GAMEPAD7,
	BIND_GAMEPAD8,
	BIND_MOUSE1,
	BIND_MOUSE2,
	BIND_MOUSE3,
	BIND_MOUSE4,
	BIND_MOUSE5,
	BIND_MOUSE6,
	BIND_MOUSE7,
	BIND_MOUSE8
};

typedef enum {
	UI_DEBUG_MODE_INC,
	UI_DEBUG_PAL_INC,
	UI_ENTER_DEBUGGER,
	UI_SAVE_STATE,
	UI_SET_SPEED,
	UI_NEXT_SPEED,
	UI_PREV_SPEED,
	UI_RELEASE_MOUSE,
	UI_EXIT
} ui_action;

typedef enum {
	MOUSE_ABSOLUTE, //really only useful for menu ROM
	MOUSE_RELATIVE, //for full screen
	MOUSE_CAPTURE   //for windowed mode
} mouse_modes;


typedef struct {
	io_port *port;
	uint8_t bind_type;
	uint8_t subtype_a;
	uint8_t subtype_b;
	uint8_t value;
} keybinding;

typedef struct {
	keybinding bindings[4];
	uint8_t    state;
} joydpad;

typedef struct {
	keybinding *buttons;
	joydpad    *dpads;
	uint32_t   num_buttons; //number of entries in the buttons array, not necessarily the number of buttons on the device
	uint32_t   num_dpads;   //number of entries in the dpads array, not necessarily the number of dpads on the device
} joystick;

typedef struct {
	io_port    *motion_port;
	keybinding buttons[MAX_MOUSE_BUTTONS];
	uint8_t    bind_type;
} mousebinding;

#define DEFAULT_JOYBUTTON_ALLOC 12

static keybinding * bindings[0x10000];
static joystick joysticks[MAX_JOYSTICKS];
static mousebinding mice[MAX_MICE];
const uint8_t dpadbits[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};

void bind_key(int keycode, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
{
	int bucket = keycode >> 15 & 0xFFFF;
	if (!bindings[bucket]) {
		bindings[bucket] = malloc(sizeof(keybinding) * 0x8000);
		memset(bindings[bucket], 0, sizeof(keybinding) * 0x8000);
	}
	int idx = keycode & 0x7FFF;
	bindings[bucket][idx].bind_type = bind_type;
	bindings[bucket][idx].subtype_a = subtype_a;
	bindings[bucket][idx].subtype_b = subtype_b;
	bindings[bucket][idx].value = value;
}

void bind_button(int joystick, int button, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
{
	if (joystick >= MAX_JOYSTICKS) {
		return;
	}
	if (!joysticks[joystick].buttons) {
		joysticks[joystick].num_buttons = button < DEFAULT_JOYBUTTON_ALLOC ? DEFAULT_JOYBUTTON_ALLOC : button + 1;
		joysticks[joystick].buttons = calloc(joysticks[joystick].num_buttons, sizeof(keybinding));
	} else if (joysticks[joystick].num_buttons <= button) {
		uint32_t old_capacity = joysticks[joystick].num_buttons;
		joysticks[joystick].num_buttons *= 2;
		joysticks[joystick].buttons = realloc(joysticks[joystick].buttons, sizeof(keybinding) * joysticks[joystick].num_buttons);
		memset(joysticks[joystick].buttons + old_capacity, 0, joysticks[joystick].num_buttons - old_capacity);
	}
	joysticks[joystick].buttons[button].bind_type = bind_type;
	joysticks[joystick].buttons[button].subtype_a = subtype_a;
	joysticks[joystick].buttons[button].subtype_b = subtype_b;
	joysticks[joystick].buttons[button].value = value;
}

void bind_dpad(int joystick, int dpad, int direction, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
{
	if (joystick >= MAX_JOYSTICKS) {
		return;
	}
	if (!joysticks[joystick].dpads) {
		//multiple D-pads hats are not common, so don't allocate any extra space
		joysticks[joystick].dpads = calloc(dpad+1, sizeof(joydpad));
		joysticks[joystick].num_dpads = dpad+1;
	} else if (joysticks[joystick].num_dpads <= dpad) {
		uint32_t old_capacity = joysticks[joystick].num_dpads;
		joysticks[joystick].num_dpads *= 2;
		joysticks[joystick].dpads = realloc(joysticks[joystick].dpads, sizeof(joydpad) * joysticks[joystick].num_dpads);
		memset(joysticks[joystick].dpads + old_capacity, 0, joysticks[joystick].num_dpads - old_capacity);
	}
	for (int i = 0; i < 4; i ++) {
		if (dpadbits[i] & direction) {
			joysticks[joystick].dpads[dpad].bindings[i].bind_type = bind_type;
			joysticks[joystick].dpads[dpad].bindings[i].subtype_a = subtype_a;
			joysticks[joystick].dpads[dpad].bindings[i].subtype_b = subtype_b;
			joysticks[joystick].dpads[dpad].bindings[i].value = value;
			break;
		}
	}
}

#define GAMEPAD_BUTTON(PRI_SLOT, SEC_SLOT, VALUE)  (PRI_SLOT << 12 | SEC_SLOT << 8 | VALUE)

#define DPAD_UP      GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_TH1, 0x01)
#define BUTTON_Z     GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x01)
#define DPAD_DOWN    GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_TH1, 0x02)
#define BUTTON_Y     GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x02)
#define DPAD_LEFT    GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x04)
#define BUTTON_X     GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x04)
#define DPAD_RIGHT   GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x08)
#define BUTTON_MODE  GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x08)
#define BUTTON_A     GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_NONE, 0x10)
#define BUTTON_B     GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x10)
#define BUTTON_START GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_NONE, 0x20)
#define BUTTON_C     GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x20)

#define PSEUDO_BUTTON_MOTION 0xFFFF
#define MOUSE_LEFT           1
#define MOUSE_RIGHT          2
#define MOUSE_MIDDLE         4
#define MOUSE_START          8



void bind_gamepad(int keycode, int gamepadnum, int button)
{

	if (gamepadnum < 1 || gamepadnum > 8) {
		return;
	}
	uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
	bind_key(keycode, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF);
}

void bind_button_gamepad(int joystick, int joybutton, int gamepadnum, int padbutton)
{
	if (gamepadnum < 1 || gamepadnum > 8) {
		return;
	}
	uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
	bind_button(joystick, joybutton, bind_type, padbutton >> 12, padbutton >> 8 & 0xF, padbutton & 0xFF);
}

void bind_dpad_gamepad(int joystick, int dpad, uint8_t direction, int gamepadnum, int button)
{
	if (gamepadnum < 1 || gamepadnum > 8) {
		return;
	}
	uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
	bind_dpad(joystick, dpad, direction, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF);
}

void bind_ui(int keycode, ui_action action, uint8_t param)
{
	bind_key(keycode, BIND_UI, action, 0, param);
}

void bind_button_ui(int joystick, int joybutton, ui_action action, uint8_t param)
{
	bind_button(joystick, joybutton, BIND_UI, action, 0, param);
}

void bind_dpad_ui(int joystick, int dpad, uint8_t direction, ui_action action, uint8_t param)
{
	bind_dpad(joystick, dpad, direction, BIND_UI, action, 0, param);
}

void handle_binding_down(keybinding * binding)
{
	if (binding->bind_type >= BIND_GAMEPAD1 && binding->bind_type <= BIND_GAMEPAD8)
	{
		if (binding->subtype_a <= GAMEPAD_EXTRA && binding->port) {
			binding->port->input[binding->subtype_a] |= binding->value;
		}
		if (binding->subtype_b <= GAMEPAD_EXTRA && binding->port) {
			binding->port->input[binding->subtype_b] |= binding->value;
		}
	}
	else if (binding->bind_type >= BIND_MOUSE1 && binding->bind_type <= BIND_MOUSE8)
	{
		if (binding->port) {
			binding->port->input[0] |= binding->value;
		}
	}
}

void handle_keydown(int keycode)
{
	int bucket = keycode >> 15 & 0xFFFF;
	if (!bindings[bucket]) {
		return;
	}
	int idx = keycode & 0x7FFF;
	keybinding * binding = bindings[bucket] + idx;
	handle_binding_down(binding);
}

void handle_joydown(int joystick, int button)
{
	if (joystick >= MAX_JOYSTICKS || button >= joysticks[joystick].num_buttons) {
		return;
	}
	keybinding * binding = joysticks[joystick].buttons + button;
	handle_binding_down(binding);
}

void handle_mousedown(int mouse, int button)
{
	if (genesis->mouse_mode == MOUSE_CAPTURE && !genesis->mouse_captured) {
		genesis->mouse_captured = 1;
		render_relative_mouse(1);
		return;
	}
	if (mouse >= MAX_MICE || button > MAX_MOUSE_BUTTONS || button <= 0) {
		return;
	}
	keybinding * binding = mice[mouse].buttons + button - 1;
	handle_binding_down(binding);
}

uint8_t ui_debug_mode = 0;
uint8_t ui_debug_pal = 0;

int current_speed = 0;
int num_speeds = 1;
uint32_t * speeds = NULL;

void handle_binding_up(keybinding * binding)
{
	switch(binding->bind_type)
	{
	case BIND_GAMEPAD1:
	case BIND_GAMEPAD2:
	case BIND_GAMEPAD3:
	case BIND_GAMEPAD4:
	case BIND_GAMEPAD5:
	case BIND_GAMEPAD6:
	case BIND_GAMEPAD7:
	case BIND_GAMEPAD8:
		if (binding->subtype_a <= GAMEPAD_EXTRA && binding->port) {
			binding->port->input[binding->subtype_a] &= ~binding->value;
		}
		if (binding->subtype_b <= GAMEPAD_EXTRA && binding->port) {
			binding->port->input[binding->subtype_b] &= ~binding->value;
		}
		break;
	case BIND_MOUSE1:
	case BIND_MOUSE2:
	case BIND_MOUSE3:
	case BIND_MOUSE4:
	case BIND_MOUSE5:
	case BIND_MOUSE6:
	case BIND_MOUSE7:
	case BIND_MOUSE8:
		if (binding->port) {
			binding->port->input[0] &= ~binding->value;
		}
		break;
	case BIND_UI:
		switch (binding->subtype_a)
		{
		case UI_DEBUG_MODE_INC:
			ui_debug_mode++;
			if (ui_debug_mode == 7) {
				ui_debug_mode = 0;
			}
			genesis->vdp->debug = ui_debug_mode;
			break;
		case UI_DEBUG_PAL_INC:
			ui_debug_pal++;
			if (ui_debug_pal == 4) {
				ui_debug_pal = 0;
			}
			genesis->vdp->debug_pal = ui_debug_pal;
			break;
		case UI_ENTER_DEBUGGER:
			break_on_sync = 1;
			break;
		case UI_SAVE_STATE:
			genesis->save_state = QUICK_SAVE_SLOT+1;
			break;
		case UI_NEXT_SPEED:
			current_speed++;
			if (current_speed >= num_speeds) {
				current_speed = 0;
			}
			printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]);
			set_speed_percent(genesis, speeds[current_speed]);
			break;
		case UI_PREV_SPEED:
			current_speed--;
			if (current_speed < 0) {
				current_speed = num_speeds - 1;
			}
			printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]);
			set_speed_percent(genesis, speeds[current_speed]);
			break;
		case UI_SET_SPEED:
			if (binding->value < num_speeds) {
				current_speed = binding->value;
				printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]);
				set_speed_percent(genesis, speeds[current_speed]);
			} else {
				printf("Setting speed to %d\n", speeds[current_speed]);
				set_speed_percent(genesis, binding->value);
			}
			break;
		case UI_RELEASE_MOUSE:
			if (genesis->mouse_captured) {
				genesis->mouse_captured = 0;
				render_relative_mouse(0);
			}
			break;
		case UI_EXIT:
			genesis->m68k->should_return = 1;
		}
		break;
	}
}

void handle_keyup(int keycode)
{
	int bucket = keycode >> 15 & 0xFFFF;
	if (!bindings[bucket]) {
		return;
	}
	int idx = keycode & 0x7FFF;
	keybinding * binding = bindings[bucket] + idx;
	handle_binding_up(binding);
}

void handle_joyup(int joystick, int button)
{
	if (joystick >= MAX_JOYSTICKS  || button >= joysticks[joystick].num_buttons) {
		return;
	}
	keybinding * binding = joysticks[joystick].buttons + button;
	handle_binding_up(binding);
}

void handle_joy_dpad(int joystick, int dpadnum, uint8_t value)
{
	if (joystick >= MAX_JOYSTICKS  || dpadnum >= joysticks[joystick].num_dpads) {
		return;
	}
	joydpad * dpad = joysticks[joystick].dpads + dpadnum;
	uint8_t newdown = (value ^ dpad->state) & value;
	uint8_t newup = ((~value) ^ (~dpad->state)) & (~value);
	dpad->state = value;
	for (int i = 0; i < 4; i++) {
		if (newdown & dpadbits[i]) {
			handle_binding_down(dpad->bindings + i);
		} else if(newup & dpadbits[i]) {
			handle_binding_up(dpad->bindings + i);
		}
	}
}

void handle_mouseup(int mouse, int button)
{
	if (mouse >= MAX_MICE || button > MAX_MOUSE_BUTTONS || button <= 0) {
		return;
	}
	keybinding * binding = mice[mouse].buttons + button - 1;
	handle_binding_up(binding);
}

void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay)
{
	if (mouse >= MAX_MICE || !mice[mouse].motion_port) {
		return;
	}
	//TODO: relative mode
	switch(genesis->mouse_mode)
	{
	case MOUSE_ABSOLUTE: {
		float scale_x = 640.0 / ((float)render_width());
		float scale_y = 480.0 / ((float)render_height());
		float scale = scale_x > scale_y ? scale_y : scale_x;
		mice[mouse].motion_port->device.mouse.cur_x = x * scale_x;
		mice[mouse].motion_port->device.mouse.cur_y = y * scale_y;
		break;
	}
	case MOUSE_RELATIVE: {
		mice[mouse].motion_port->device.mouse.cur_x += deltax;
		mice[mouse].motion_port->device.mouse.cur_y += deltay;
		break;
	}
	case MOUSE_CAPTURE: {
		if (genesis->mouse_captured) {
			mice[mouse].motion_port->device.mouse.cur_x += deltax;
			mice[mouse].motion_port->device.mouse.cur_y += deltay;
		}
	}
	}
}

int parse_binding_target(char * target, tern_node * padbuttons, tern_node *mousebuttons, int * ui_out, int * padnum_out, int * padbutton_out)
{
	const int gpadslen = strlen("gamepads.");
	const int mouselen = strlen("mouse.");
	if (!strncmp(target, "gamepads.", gpadslen)) {
		if (target[gpadslen] >= '1' && target[gpadslen] <= '8') {
			int padnum = target[gpadslen] - '0';
			int button = tern_find_int(padbuttons, target + gpadslen + 1, 0);
			if (button) {
				*padnum_out = padnum;
				*padbutton_out = button;
				return BIND_GAMEPAD1;
			} else {
				if (target[gpadslen+1]) {
					warning("Gamepad mapping string '%s' refers to an invalid button '%s'\n", target, target + gpadslen + 1);
				} else {
					warning("Gamepad mapping string '%s' has no button component\n", target);
				}
			}
		} else {
			warning("Gamepad mapping string '%s' refers to an invalid gamepad number %c\n", target, target[gpadslen]);
		}
	} else if(!strncmp(target, "mouse.", mouselen)) {
		if (target[mouselen] >= '1' && target[mouselen] <= '8') {
			int mousenum = target[mouselen] - '0';
			int button = tern_find_int(mousebuttons, target + mouselen + 1, 0);
			if (button) {
				*padnum_out = mousenum;
				*padbutton_out = button;
				return BIND_MOUSE1;
			} else {
				if (target[mouselen+1]) {
					warning("Mouse mapping string '%s' refers to an invalid button '%s'\n", target, target + mouselen + 1);
				} else {
					warning("Mouse mapping string '%s' has no button component\n", target);
				}
			}
		} else {
			warning("Gamepad mapping string '%s' refers to an invalid mouse number %c\n", target, target[mouselen]);
		}
	} else if(!strncmp(target, "ui.", strlen("ui."))) {
		*padbutton_out = 0;
		if (!strcmp(target + 3, "vdp_debug_mode")) {
			*ui_out = UI_DEBUG_MODE_INC;
		} else if(!strcmp(target + 3, "vdp_debug_pal")) {
			*ui_out = UI_DEBUG_PAL_INC;
		} else if(!strcmp(target + 3, "enter_debugger")) {
			*ui_out = UI_ENTER_DEBUGGER;
		} else if(!strcmp(target + 3, "save_state")) {
			*ui_out = UI_SAVE_STATE;
		} else if(!strncmp(target + 3, "set_speed.", strlen("set_speed."))) {
			*ui_out = UI_SET_SPEED;
			*padbutton_out = atoi(target + 3 + strlen("set_speed."));
		} else if(!strcmp(target + 3, "next_speed")) {
			*ui_out = UI_NEXT_SPEED;
		} else if(!strcmp(target + 3, "prev_speed")) {
			*ui_out = UI_PREV_SPEED;
		} else if(!strcmp(target + 3, "release_mouse")) {
			*ui_out = UI_RELEASE_MOUSE;
		} else if(!strcmp(target + 3, "exit")) {
			*ui_out = UI_EXIT;
		} else {
			warning("Unreconized UI binding type %s\n", target);
			return 0;
		}
		return BIND_UI;
	} else {
		warning("Unrecognized binding type %s\n", target);
	}
	return 0;
}

void process_keys(tern_node * cur, tern_node * special, tern_node * padbuttons, tern_node *mousebuttons, char * prefix)
{
	char * curstr = NULL;
	int len;
	if (!cur) {
		return;
	}
	char onec[2];
	if (prefix) {
		len = strlen(prefix);
		curstr = malloc(len + 2);
		memcpy(curstr, prefix, len);
	} else {
		curstr = onec;
		len = 0;
	}
	curstr[len] = cur->el;
	curstr[len+1] = 0;
	if (cur->el) {
		process_keys(cur->straight.next, special, padbuttons, mousebuttons, curstr);
	} else {
		int keycode = tern_find_int(special, curstr, 0);
		if (!keycode) {
			keycode = curstr[0];
			if (curstr[1] != 0) {
				warning("%s is not recognized as a key identifier, truncating to %c\n", curstr, curstr[0]);
			}
		}
		char * target = cur->straight.value.ptrval;
		int ui_func, padnum, button;
		int bindtype = parse_binding_target(target, padbuttons, mousebuttons, &ui_func, &padnum, &button);
		if (bindtype == BIND_GAMEPAD1) {
			bind_gamepad(keycode, padnum, button);
		} else if(bindtype == BIND_UI) {
			bind_ui(keycode, ui_func, button);
		}
	}
	process_keys(cur->left, special, padbuttons, mousebuttons, prefix);
	process_keys(cur->right, special, padbuttons, mousebuttons, prefix);
	if (curstr && len) {
		free(curstr);
	}
}

void process_speeds(tern_node * cur, char * prefix)
{
	char * curstr = NULL;
	int len;
	if (!cur) {
		return;
	}
	char onec[2];
	if (prefix) {
		len = strlen(prefix);
		curstr = malloc(len + 2);
		memcpy(curstr, prefix, len);
	} else {
		curstr = onec;
		len = 0;
	}
	curstr[len] = cur->el;
	curstr[len+1] = 0;
	if (cur->el) {
		process_speeds(cur->straight.next, curstr);
	} else {
		char *end;
		long speed_index = strtol(curstr, &end, 10);
		if (speed_index < 0 || end == curstr || *end) {
			warning("%s is not a valid speed index", curstr);
		} else {
			if (speed_index >= num_speeds) {
				speeds = realloc(speeds, sizeof(uint32_t) * (speed_index+1));
				for(; num_speeds < speed_index + 1; num_speeds++) {
					speeds[num_speeds] = 0;
				}
			}
			speeds[speed_index] = atoi(cur->straight.value.ptrval);
			if (speeds[speed_index] < 1) {
				warning("%s is not a valid speed percentage, setting speed %d to 100", cur->straight.value.ptrval, speed_index);
				speeds[speed_index] = 100;
			}
		}
	}
	process_speeds(cur->left, prefix);
	process_speeds(cur->right, prefix);
	if (curstr && len) {
		free(curstr);
	}
}

void process_device(char * device_type, io_port * port)
{
	port->device_type = IO_NONE;
	if (!device_type)
	{
		return;
	}

	const int gamepad_len = strlen("gamepad");
	const int mouse_len = strlen("mouse");
	if (!strncmp(device_type, "gamepad", gamepad_len))
	{
		if (
			(device_type[gamepad_len] != '3' && device_type[gamepad_len] != '6')
			|| device_type[gamepad_len+1] != '.' || device_type[gamepad_len+2] < '1'
			|| device_type[gamepad_len+2] > '8' || device_type[gamepad_len+3] != 0
		)
		{
			warning("%s is not a valid gamepad type\n", device_type);
		} else if (device_type[gamepad_len] == '3')
		{
			port->device_type = IO_GAMEPAD3;
		} else {
			port->device_type = IO_GAMEPAD6;
		}
		port->device.pad.gamepad_num = device_type[gamepad_len+2] - '1';
	} else if(!strncmp(device_type, "mouse", mouse_len)) {
		port->device_type = IO_MOUSE;
		port->device.mouse.mouse_num = device_type[mouse_len+1] - '1';
		port->device.mouse.last_read_x = 0;
		port->device.mouse.last_read_y = 0;
		port->device.mouse.cur_x = 0;
		port->device.mouse.cur_y = 0;
		port->device.mouse.latched_x = 0;
		port->device.mouse.latched_y = 0;
		port->device.mouse.ready_cycle = CYCLE_NEVER;
		port->device.mouse.tr_counter = 0;
	} else if(!strcmp(device_type, "sega_parallel")) {
		port->device_type = IO_SEGA_PARALLEL;
		port->device.stream.data_fd = -1;
		port->device.stream.listen_fd = -1;
	} else if(!strcmp(device_type, "generic")) {
		port->device_type = IO_GENERIC;
		port->device.stream.data_fd = -1;
		port->device.stream.listen_fd = -1;
	}
}

char * io_name(int i)
{
	switch (i)
	{
	case 0:
		return "1";
	case 1:
		return "2";
	case 2:
		return "EXT";
	default:
		return "invalid";
	}
}

static char * sockfile_name;
static void cleanup_sockfile()
{
	unlink(sockfile_name);
}

void setup_io_devices(tern_node * config, rom_info *rom, genesis_context *gen)
{
	io_port * ports = gen->ports;
	tern_node *io_nodes = tern_get_node(tern_find_path(config, "io\0devices\0"));
	char * io_1 = rom->port1_override ? rom->port1_override : tern_find_ptr(io_nodes, "1");
	char * io_2 = rom->port2_override ? rom->port2_override : tern_find_ptr(io_nodes, "2");
	char * io_ext = rom->ext_override ? rom->ext_override : tern_find_ptr(io_nodes, "ext");

	process_device(io_1, ports);
	process_device(io_2, ports+1);
	process_device(io_ext, ports+2);

	if (render_fullscreen()) {
			gen->mouse_mode = MOUSE_RELATIVE;
			render_relative_mouse(1);
	} else {
		if (rom->mouse_mode && !strcmp(rom->mouse_mode, "absolute")) {
			gen->mouse_mode = MOUSE_ABSOLUTE;
		} else {
			gen->mouse_mode = MOUSE_CAPTURE;
		}
	}

	for (int i = 0; i < 3; i++)
	{
#ifndef _WIN32
		if (ports[i].device_type == IO_SEGA_PARALLEL)
		{
			char *pipe_name = tern_find_path(config, "io\0parallel_pipe\0").ptrval;
			if (!pipe_name)
			{
				warning("IO port %s is configured to use the sega parallel board, but no paralell_pipe is set!\n", io_name(i));
				ports[i].device_type = IO_NONE;
			} else {
				printf("IO port: %s connected to device '%s' with pipe name: %s\n", io_name(i), device_type_names[ports[i].device_type], pipe_name);
				if (!strcmp("stdin", pipe_name))
				{
					ports[i].device.stream.data_fd = STDIN_FILENO;
				} else {
					if (mkfifo(pipe_name, 0666) && errno != EEXIST)
					{
						warning("Failed to create fifo %s for Sega parallel board emulation: %d %s\n", pipe_name, errno, strerror(errno));
						ports[i].device_type = IO_NONE;
					} else {
						ports[i].device.stream.data_fd = open(pipe_name, O_NONBLOCK | O_RDONLY);
						if (ports[i].device.stream.data_fd == -1)
						{
							warning("Failed to open fifo %s for Sega parallel board emulation: %d %s\n", pipe_name, errno, strerror(errno));
							ports[i].device_type = IO_NONE;
						}
					}
				}
			}
		} else if (ports[i].device_type == IO_GENERIC) {
			char *sock_name = tern_find_path(config, "io\0socket\0").ptrval;
			if (!sock_name)
			{
				warning("IO port %s is configured to use generic IO, but no socket is set!\n", io_name(i));
				ports[i].device_type = IO_NONE;
			} else {
				printf("IO port: %s connected to device '%s' with socket name: %s\n", io_name(i), device_type_names[ports[i].device_type], sock_name);
				ports[i].device.stream.data_fd = -1;
				ports[i].device.stream.listen_fd = socket(AF_UNIX, SOCK_STREAM, 0);
				size_t pathlen = strlen(sock_name);
				size_t addrlen = offsetof(struct sockaddr_un, sun_path) + pathlen + 1;
				struct sockaddr_un *saddr = malloc(addrlen);
				saddr->sun_family = AF_UNIX;
				memcpy(saddr->sun_path, sock_name, pathlen+1);
				if (bind(ports[i].device.stream.listen_fd, (struct sockaddr *)saddr, addrlen))
				{
					warning("Failed to bind socket for IO Port %s to path %s: %d %s\n", io_name(i), sock_name, errno, strerror(errno));
					goto cleanup_sock;
				}
				if (listen(ports[i].device.stream.listen_fd, 1))
				{
					warning("Failed to listen on socket for IO Port %s: %d %s\n", io_name(i), errno, strerror(errno));
					goto cleanup_sockfile;
				}
				sockfile_name = sock_name;
				atexit(cleanup_sockfile);
				continue;
cleanup_sockfile:
				unlink(sock_name);
cleanup_sock:
				close(ports[i].device.stream.listen_fd);
				ports[i].device_type = IO_NONE;
			}
		} else
#endif
		if (ports[i].device_type == IO_GAMEPAD3 || ports[i].device_type == IO_GAMEPAD6) {
			printf("IO port %s connected to gamepad #%d with type '%s'\n", io_name(i), ports[i].device.pad.gamepad_num + 1, device_type_names[ports[i].device_type]);
		} else {
			printf("IO port %s connected to device '%s'\n", io_name(i), device_type_names[ports[i].device_type]);
		}
	}
}

void map_bindings(io_port *ports, keybinding *bindings, int numbindings)
{
	for (int i = 0; i < numbindings; i++)
	{
		if (bindings[i].bind_type >= BIND_GAMEPAD1 && bindings[i].bind_type <= BIND_GAMEPAD8)
		{
			int num = bindings[i].bind_type - BIND_GAMEPAD1;
			for (int j = 0; j < 3; j++)
			{
				if ((ports[j].device_type == IO_GAMEPAD3
					 || ports[j].device_type ==IO_GAMEPAD6)
					 && ports[j].device.pad.gamepad_num == num
				)
				{
					memset(ports[j].input, 0, sizeof(ports[j].input));
					bindings[i].port = ports + j;
					break;
				}
			}
		}
		else if (bindings[i].bind_type >= BIND_MOUSE1 && bindings[i].bind_type <= BIND_MOUSE8)
		{
			int num = bindings[i].bind_type - BIND_MOUSE1;
			for (int j = 0; j < 3; j++)
			{
				if (ports[j].device_type == IO_MOUSE && ports[j].device.mouse.mouse_num == num)
				{
					memset(ports[j].input, 0, sizeof(ports[j].input));
					bindings[i].port = ports + j;
					break;
				}
			}
		}
	}
}

typedef struct {
	tern_node *padbuttons;
	tern_node *mousebuttons;
	int       mouseidx;
} pmb_state;

void process_mouse_button(char *buttonstr, tern_val value, void *data)
{
	pmb_state *state = data;
	int buttonnum = atoi(buttonstr);
	if (buttonnum < 1 || buttonnum > MAX_MOUSE_BUTTONS) {
		warning("Mouse button %s is out of the supported range of 1-8\n", buttonstr);
		return;
	}
	buttonnum--;
	int ui_func, devicenum, button;
	int bindtype = parse_binding_target(value.ptrval, state->padbuttons, state->mousebuttons, &ui_func, &devicenum, &button);
	switch (bindtype)
	{
	case BIND_UI:
		mice[state->mouseidx].buttons[buttonnum].subtype_a = ui_func;
		break;
	case BIND_GAMEPAD1:
		mice[state->mouseidx].buttons[buttonnum].subtype_a = button >> 12;
		mice[state->mouseidx].buttons[buttonnum].subtype_b = button >> 8 & 0xF;
		mice[state->mouseidx].buttons[buttonnum].value = button & 0xFF;
		break;
	case BIND_MOUSE1:
		mice[state->mouseidx].buttons[buttonnum].value = button & 0xFF;
		break;
	}
	if (bindtype != BIND_UI) {
		bindtype += devicenum-1;
	}
	mice[state->mouseidx].buttons[buttonnum].bind_type = bindtype;

}

void process_mouse(char *mousenum, tern_val value, void *data)
{
	tern_node **buttonmaps = data;
	tern_node *mousedef = tern_get_node(value);
	tern_node *padbuttons = buttonmaps[0];
	tern_node *mousebuttons = buttonmaps[1];

	if (!mousedef) {
		warning("Binding for mouse %s is a scalar!\n", mousenum);
		return;
	}
	int mouseidx = atoi(mousenum);
	if (mouseidx < 0 || mouseidx >= MAX_MICE) {
		warning("Mouse numbers must be between 0 and %d, but %d is not\n", MAX_MICE, mouseidx);
		return;
	}
	char *motion = tern_find_ptr(mousedef, "motion");
	if (motion) {
		int ui_func,devicenum,button;
		int bindtype = parse_binding_target(motion, padbuttons, mousebuttons, &ui_func, &devicenum, &button);
		if (bindtype != BIND_UI) {
			bindtype += devicenum-1;
		}
		if (button == PSEUDO_BUTTON_MOTION) {
			mice[mouseidx].bind_type = bindtype;
		} else {
			warning("Mouse motion can't be bound to target %s\n", motion);
		}
	}
	tern_node *buttons = tern_get_node(tern_find_path(mousedef, "buttons\0\0"));
	if (buttons) {
		pmb_state state = {padbuttons, mousebuttons, mouseidx};
		tern_foreach(buttons, process_mouse_button, &state);
	}
}

void set_keybindings(io_port *ports)
{
	tern_node * special = tern_insert_int(NULL, "up", RENDERKEY_UP);
	special = tern_insert_int(special, "down", RENDERKEY_DOWN);
	special = tern_insert_int(special, "left", RENDERKEY_LEFT);
	special = tern_insert_int(special, "right", RENDERKEY_RIGHT);
	special = tern_insert_int(special, "enter", '\r');
	special = tern_insert_int(special, "esc", RENDERKEY_ESC);
	special = tern_insert_int(special, "lshift", RENDERKEY_LSHIFT);
	special = tern_insert_int(special, "rshift", RENDERKEY_RSHIFT);
	special = tern_insert_int(special, "select", RENDERKEY_SELECT);
	special = tern_insert_int(special, "play", RENDERKEY_PLAY);
	special = tern_insert_int(special, "search", RENDERKEY_SEARCH);
	special = tern_insert_int(special, "back", RENDERKEY_BACK);

	tern_node * padbuttons = tern_insert_int(NULL, ".up", DPAD_UP);
	padbuttons = tern_insert_int(padbuttons, ".down", DPAD_DOWN);
	padbuttons = tern_insert_int(padbuttons, ".left", DPAD_LEFT);
	padbuttons = tern_insert_int(padbuttons, ".right", DPAD_RIGHT);
	padbuttons = tern_insert_int(padbuttons, ".a", BUTTON_A);
	padbuttons = tern_insert_int(padbuttons, ".b", BUTTON_B);
	padbuttons = tern_insert_int(padbuttons, ".c", BUTTON_C);
	padbuttons = tern_insert_int(padbuttons, ".x", BUTTON_X);
	padbuttons = tern_insert_int(padbuttons, ".y", BUTTON_Y);
	padbuttons = tern_insert_int(padbuttons, ".z", BUTTON_Z);
	padbuttons = tern_insert_int(padbuttons, ".start", BUTTON_START);
	padbuttons = tern_insert_int(padbuttons, ".mode", BUTTON_MODE);

	tern_node *mousebuttons = tern_insert_int(NULL, ".left", MOUSE_LEFT);
	mousebuttons = tern_insert_int(mousebuttons, ".middle", MOUSE_MIDDLE);
	mousebuttons = tern_insert_int(mousebuttons, ".right", MOUSE_RIGHT);
	mousebuttons = tern_insert_int(mousebuttons, ".start", MOUSE_START);
	mousebuttons = tern_insert_int(mousebuttons, ".motion", PSEUDO_BUTTON_MOTION);

	tern_node * keys = tern_get_node(tern_find_path(config, "bindings\0keys\0"));
	process_keys(keys, special, padbuttons, mousebuttons, NULL);
	char numstr[] = "00";
	tern_node * pads = tern_get_node(tern_find_path(config, "bindings\0pads\0"));
	if (pads) {
		for (int i = 0; i < MAX_JOYSTICKS; i++)
		{

			if (i < 10) {
				numstr[0] = i + '0';
				numstr[1] = 0;
			} else {
				numstr[0] = i/10 + '0';
				numstr[1] = i%10 + '0';
			}
			tern_node * pad = tern_find_ptr(pads, numstr);
			if (pad) {
				tern_node * dpad_node = tern_find_ptr(pad, "dpads");
				if (dpad_node) {
					for (int dpad = 0; dpad < 10; dpad++)
					{
						numstr[0] = dpad + '0';
						numstr[1] = 0;
						tern_node * pad_dpad = tern_find_ptr(dpad_node, numstr);
						char * dirs[] = {"up", "down", "left", "right"};
						int dirnums[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};
						for (int dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++) {
							char * target = tern_find_ptr(pad_dpad, dirs[dir]);
							if (target) {
								int ui_func, padnum, button;
								int bindtype = parse_binding_target(target, padbuttons, mousebuttons, &ui_func, &padnum, &button);
								if (bindtype == BIND_GAMEPAD1) {
									bind_dpad_gamepad(i, dpad, dirnums[dir], padnum, button);
								} else if (bindtype == BIND_UI) {
									bind_dpad_ui(i, dpad, dirnums[dir], ui_func, button);
								}
							}
						}
					}
				}
				tern_node *button_node = tern_find_ptr(pad, "buttons");
				if (button_node) {
					for (int but = 0; but < 30; but++)
					{
						if (but < 10) {
							numstr[0] = but + '0';
							numstr[1] = 0;
						} else {
							numstr[0] = but/10 + '0';
							numstr[1] = but%10 + '0';
						}
						char * target = tern_find_ptr(button_node, numstr);
						if (target) {
							int ui_func, padnum, button;
							int bindtype = parse_binding_target(target, padbuttons, mousebuttons, &ui_func, &padnum, &button);
							if (bindtype == BIND_GAMEPAD1) {
								bind_button_gamepad(i, but, padnum, button);
							} else if (bindtype == BIND_UI) {
								bind_button_ui(i, but, ui_func, button);
							}
						}
					}
				}
			}
		}
	}
	memset(mice, 0, sizeof(mice));
	tern_node * mice = tern_get_node(tern_find_path(config, "bindings\0mice\0"));
	if (mice) {
		tern_node *buttonmaps[2] = {padbuttons, mousebuttons};
		tern_foreach(mice, process_mouse, buttonmaps);
	}
	tern_node * speed_nodes = tern_get_node(tern_find_path(config, "clocks\0speeds\0"));
	speeds = malloc(sizeof(uint32_t));
	speeds[0] = 100;
	process_speeds(speed_nodes, NULL);
	for (int i = 0; i < num_speeds; i++)
	{
		if (!speeds[i]) {
			warning("Speed index %d was not set to a valid percentage!", i);
			speeds[i] = 100;
		}
	}
	map_all_bindings(ports);
}

void map_all_bindings(io_port *ports)
{
	for (int bucket = 0; bucket < 0x10000; bucket++)
	{
		if (bindings[bucket])
		{
			map_bindings(ports, bindings[bucket], 0x8000);
		}
	}
	for (int stick = 0; stick < MAX_JOYSTICKS; stick++)
	{
		if (joysticks[stick].buttons) {
			map_bindings(ports, joysticks[stick].buttons, joysticks[stick].num_buttons);
		}
		if (joysticks[stick].dpads)
		{
			for (uint32_t i = 0; i < joysticks[stick].num_dpads; i++) {
				map_bindings(ports, joysticks[stick].dpads[i].bindings, 4);
			}
		}
	}
	for (int mouse = 0; mouse < MAX_MICE; mouse++)
	{
		if (mice[mouse].bind_type >= BIND_MOUSE1 && mice[mouse].bind_type <= BIND_MOUSE8) {
			int num = mice[mouse].bind_type - BIND_MOUSE1;
			for (int j = 0; j < 3; j++)
			{
				if (ports[j].device_type == IO_MOUSE && ports[j].device.mouse.mouse_num == num)
				{
					memset(ports[j].input, 0, sizeof(ports[j].input));
					mice[mouse].motion_port = ports + j;
					break;
				}
			}
		}
		map_bindings(ports, mice[mouse].buttons, MAX_MOUSE_BUTTONS);
	}
	//not really related to the intention of this function, but the best place to do this currently
	if (speeds[0] != 100) {
		set_speed_percent(genesis, speeds[0]);
	}
}

#define TH 0x40
#define TR 0x20
#define TH_TIMEOUT 56000

void mouse_check_ready(io_port *port, uint32_t current_cycle)
{
	if (current_cycle >= port->device.mouse.ready_cycle) {
		port->device.mouse.tr_counter++;
		port->device.mouse.ready_cycle = CYCLE_NEVER;
		if (port->device.mouse.tr_counter == 3) {
			port->device.mouse.latched_x = port->device.mouse.cur_x;
			port->device.mouse.latched_y = port->device.mouse.cur_y;
			if (genesis->mouse_mode == MOUSE_ABSOLUTE) {
				//avoid overflow in absolute mode
				int deltax = port->device.mouse.latched_x - port->device.mouse.last_read_x;
				if (abs(deltax) > 255) {
					port->device.mouse.latched_x = port->device.mouse.last_read_x + (deltax > 0 ? 255 : -255);
				}
				int deltay = port->device.mouse.latched_y - port->device.mouse.last_read_y;
				if (abs(deltay) > 255) {
					port->device.mouse.latched_y = port->device.mouse.last_read_y + (deltay > 0 ? 255 : -255);
				}
			}
		}
	}
}

void io_adjust_cycles(io_port * port, uint32_t current_cycle, uint32_t deduction)
{
	/*uint8_t control = pad->control | 0x80;
	uint8_t th = control & pad->output;
	if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) {
		printf("adjust_cycles | control: %X, TH: %X, GAMEPAD_TH0: %X, GAMEPAD_TH1: %X, TH Counter: %d, Timeout: %d, Cycle: %d\n", control, th, pad->input[GAMEPAD_TH0], pad->input[GAMEPAD_TH1], pad->th_counter,pad->timeout_cycle, current_cycle);
	}*/
	if (port->device_type == IO_GAMEPAD6)
	{
		if (current_cycle >= port->device.pad.timeout_cycle)
		{
			port->device.pad.th_counter = 0;
		} else {
			port->device.pad.timeout_cycle -= deduction;
		}
	} else if (port->device_type == IO_MOUSE) {
		mouse_check_ready(port, current_cycle);
		if (port->device.mouse.ready_cycle != CYCLE_NEVER) {
			port->device.mouse.ready_cycle -= deduction;
		}
	}
}

#ifndef _WIN32
static void wait_for_connection(io_port * port)
{
	if (port->device.stream.data_fd == -1)
	{
		puts("Waiting for socket connection...");
		port->device.stream.data_fd = accept(port->device.stream.listen_fd, NULL, NULL);
		fcntl(port->device.stream.data_fd, F_SETFL, O_NONBLOCK | O_RDWR);
	}
}

static void service_pipe(io_port * port)
{
	uint8_t value;
	int numRead = read(port->device.stream.data_fd, &value, sizeof(value));
	if (numRead > 0)
	{
		port->input[IO_TH0] = (value & 0xF) | 0x10;
		port->input[IO_TH1] = (value >> 4) | 0x10;
	} else if(numRead == -1 && errno != EAGAIN && errno != EWOULDBLOCK) {
		warning("Error reading pipe for IO port: %d %s\n", errno, strerror(errno));
	}
}

static void service_socket(io_port *port)
{
	uint8_t buf[32];
	uint8_t blocking = 0;
	int numRead = 0;
	while (numRead <= 0)
	{
		numRead = recv(port->device.stream.data_fd, buf, sizeof(buf), 0);
		if (numRead > 0)
		{
			port->input[IO_TH0] = buf[numRead-1];
			if (port->input[IO_STATE] == IO_READ_PENDING)
			{
				port->input[IO_STATE] = IO_READ;
				if (blocking)
				{
					//pending read satisfied, back to non-blocking mode
					fcntl(port->device.stream.data_fd, F_SETFL, O_RDWR | O_NONBLOCK);
				}
			} else if (port->input[IO_STATE] == IO_WRITTEN) {
				port->input[IO_STATE] = IO_READ;
			}
		} else if (numRead == 0) {
			port->device.stream.data_fd = -1;
			wait_for_connection(port);
		} else if (errno != EAGAIN && errno != EWOULDBLOCK) {
			warning("Error reading from socket for IO port: %d %s\n", errno, strerror(errno));
			close(port->device.stream.data_fd);
			wait_for_connection(port);
		} else if (port->input[IO_STATE] == IO_READ_PENDING) {
			//clear the nonblocking flag so the next read will block
			if (!blocking)
			{
				fcntl(port->device.stream.data_fd, F_SETFL, O_RDWR);
				blocking = 1;
			}
		} else {
			//no new data, but that's ok
			break;
		}
	}

	if (port->input[IO_STATE] == IO_WRITE_PENDING)
	{
		uint8_t value = port->output & port->control;
		int written = 0;
		blocking = 0;
		while (written <= 0)
		{
			send(port->device.stream.data_fd, &value, sizeof(value), 0);
			if (written > 0)
			{
				port->input[IO_STATE] = IO_WRITTEN;
				if (blocking)
				{
					//pending write satisfied, back to non-blocking mode
					fcntl(port->device.stream.data_fd, F_SETFL, O_RDWR | O_NONBLOCK);
				}
			} else if (written == 0) {
				port->device.stream.data_fd = -1;
				wait_for_connection(port);
			} else if (errno != EAGAIN && errno != EWOULDBLOCK) {
				warning("Error writing to socket for IO port: %d %s\n", errno, strerror(errno));
				close(port->device.stream.data_fd);
				wait_for_connection(port);
			} else {
				//clear the nonblocking flag so the next write will block
				if (!blocking)
				{
					fcntl(port->device.stream.data_fd, F_SETFL, O_RDWR);
					blocking = 1;
				}
			}
		}
	}
}
#endif

const int mouse_delays[] = {112*7, 120*7, 96*7, 132*7, 104*7, 96*7, 112*7, 96*7};

void io_data_write(io_port * port, uint8_t value, uint32_t current_cycle)
{
	uint8_t old_output = (port->control & port->output) | (~port->control & 0xFF);
	uint8_t output = (port->control & value) | (~port->control & 0xFF);
	switch (port->device_type)
	{
	case IO_GAMEPAD6:
		//check if TH has changed
		if ((old_output & TH) ^ (output & TH)) {
			if (current_cycle >= port->device.pad.timeout_cycle) {
				port->device.pad.th_counter = 0;
			}
			if (!(output & TH)) {
				port->device.pad.th_counter++;
			}
			port->device.pad.timeout_cycle = current_cycle + TH_TIMEOUT;
		}
		break;
	case IO_MOUSE:
		mouse_check_ready(port, current_cycle);
		if (output & TH) {
			//request is over or mouse is being reset
			if (port->device.mouse.tr_counter) {
				//request is over
				port->device.mouse.last_read_x = port->device.mouse.latched_x;
				port->device.mouse.last_read_y = port->device.mouse.latched_y;
			}
			port->device.mouse.tr_counter = 0;
			port->device.mouse.ready_cycle = CYCLE_NEVER;
		} else {
			if ((output & TR) != (old_output & TR)) {
				int delay_index = port->device.mouse.tr_counter >= sizeof(mouse_delays) ? sizeof(mouse_delays)-1 : port->device.mouse.tr_counter;
				port->device.mouse.ready_cycle = current_cycle + mouse_delays[delay_index];
			}
		}
		break;
#ifndef _WIN32
	case IO_GENERIC:
		wait_for_connection(port);
		port->input[IO_STATE] = IO_WRITE_PENDING;
		service_socket(port);
		break;
#endif
	}
	port->output = value;

}

uint8_t io_data_read(io_port * port, uint32_t current_cycle)
{
	uint8_t control = port->control | 0x80;
	uint8_t output = (control & port->output) | (~control & 0xFF);
	uint8_t th = output & 0x40;
	uint8_t input;
	switch (port->device_type)
	{
	case IO_GAMEPAD3:
	{
		input = port->input[th ? GAMEPAD_TH1 : GAMEPAD_TH0];
		if (!th) {
			input |= 0xC;
		}
		//controller output is logically inverted
		input = ~input;
		break;
	}
	case IO_GAMEPAD6:
	{
		if (current_cycle >= port->device.pad.timeout_cycle) {
			port->device.pad.th_counter = 0;
		}
		/*if (port->input[GAMEPAD_TH0] || port->input[GAMEPAD_TH1]) {
			printf("io_data_read | control: %X, TH: %X, GAMEPAD_TH0: %X, GAMEPAD_TH1: %X, TH Counter: %d, Timeout: %d, Cycle: %d\n", control, th, port->input[GAMEPAD_TH0], port->input[GAMEPAD_TH1], port->th_counter,port->timeout_cycle, context->current_cycle);
		}*/
		if (th) {
			if (port->device.pad.th_counter == 3) {
				input = port->input[GAMEPAD_EXTRA];
			} else {
				input = port->input[GAMEPAD_TH1];
			}
		} else {
			if (port->device.pad.th_counter == 3) {
				input = port->input[GAMEPAD_TH0] | 0xF;
			} else if(port->device.pad.th_counter == 4) {
				input = port->input[GAMEPAD_TH0]  & 0x30;
			} else {
				input = port->input[GAMEPAD_TH0] | 0xC;
			}
		}
		//controller output is logically inverted
		input = ~input;
		break;
	}
	case IO_MOUSE:
	{
		mouse_check_ready(port, current_cycle);
		uint8_t tr = output & TR;
		if (th) {
			if (tr) {
				input = 0x10;
			} else {
				input = 0;
			}
		} else {

			int16_t delta_x = port->device.mouse.latched_x - port->device.mouse.last_read_x;
			int16_t delta_y = port->device.mouse.last_read_y - port->device.mouse.latched_y;
			switch (port->device.mouse.tr_counter)
			{
			case 0:
				input = 0xB;
				break;
			case 1:
			case 2:
				input = 0xF;
				break;
			case 3:
				input = 0;
				if (delta_y > 255 || delta_y < -255) {
					input |= 8;
				}
				if (delta_x > 255 || delta_x < -255) {
					input |= 4;
				}
				if (delta_y < 0) {
					input |= 2;
				}
				if (delta_x < 0) {
					input |= 1;
				}
				break;
			case 4:
				input = port->input[0];
				break;
			case 5:
				input = delta_x >> 4 & 0xF;
				break;
			case 6:
				input = delta_x & 0xF;
				break;
			case 7:
				input = delta_y >> 4 & 0xF;
				break;
			case 8:
			default:
				input = delta_y & 0xF;
				break;
			}
			input |= ((port->device.mouse.tr_counter & 1) == 0) << 4;
		}
		break;
	}
#ifndef _WIN32
	case IO_SEGA_PARALLEL:
		if (!th)
		{
			service_pipe(port);
		}
		input = port->input[th ? IO_TH1 : IO_TH0];
		break;
	case IO_GENERIC:
		if (port->input[IO_TH0] & 0x80 && port->input[IO_STATE] == IO_WRITTEN)
		{
			//device requested a blocking read after writes
			port->input[IO_STATE] = IO_READ_PENDING;
		}
		service_socket(port);
		input = port->input[IO_TH0];
		break;
#endif
	default:
		input = 0xFF;
		break;
	}
	uint8_t value = (input & (~control)) | (port->output & control);
	/*if (port->input[GAMEPAD_TH0] || port->input[GAMEPAD_TH1]) {
		printf ("value: %X\n", value);
	}*/
	return value;
}