Mercurial > repos > blastem
view shaders/default.v.glsl @ 972:4899d3ae37b3
Implement Windows versions of recently added functions in util.c and get the Windows build working again
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 21 Apr 2016 23:46:33 -0700 |
parents | b7b7a1cab44a |
children | b1147418254a |
line wrap: on
line source
#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); }