view shaders/default.v.glsl @ 1425:49d3c572b3f2

Ignore SRAM in cart header if it is in the upper 8MB of the address space
author Michael Pavone <pavone@retrodev.com>
date Fri, 07 Jul 2017 21:01:45 -0700
parents b1147418254a
children fa9ae059e4d3
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
}