view shaders/crt.v.glsl @ 2009:4ace0fef6f8f

Add support for the parts of the KMod debug ports used by SGDK
author Mike Pavone <pavone@retrodev.com>
date Mon, 19 Oct 2020 15:46:16 -0700
parents f3cca4b3f17a
children
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
varying mediump vec2 screencoord;
uniform mediump float width, height;
uniform mediump vec2 texsize;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5*width/texsize.x, -0.5*height/texsize.y) + vec2(0.5*width/texsize.x, 0.5*height/texsize.y);
	screencoord = sign(pos);
}