view shaders/default.v.glsl @ 1300:4b893b02444e

Basic implementation of CSM mode that should handle documented edge cases. Dodesn't handle the weird undocumented edge cases I don't have a good understanding of yet though
author Michael Pavone <pavone@retrodev.com>
date Sat, 25 Mar 2017 15:41:52 -0700
parents b1147418254a
children fa9ae059e4d3
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#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
}