view debug.h @ 1347:4c4beb22b042

King of the Monsters worked with my older more inaccurage 6-butotn pad emulation, but does not work with the real thing nor does it work with my current 6-butotn pad emulation. Added a ROM DB entry to force a 3-button pad for this game
author Michael Pavone <pavone@retrodev.com>
date Sat, 06 May 2017 00:09:14 -0700
parents 85a90964b557
children 2455662378ed d6d4c006a7b3
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#ifndef DEBUG_H_
#define DEBUG_H_

#include <stdint.h>
#include "m68k_core.h"
#include "z80_to_x86.h"

typedef struct disp_def {
	struct disp_def * next;
	char *            param;
	uint32_t          index;
	char              format_char;
} disp_def;

typedef struct bp_def {
	struct bp_def *next;
	char          *commands;
	uint32_t      address;
	uint32_t      index;
} bp_def;

bp_def ** find_breakpoint(bp_def ** cur, uint32_t address);
bp_def ** find_breakpoint_idx(bp_def ** cur, uint32_t index);
void add_display(disp_def ** head, uint32_t *index, char format_char, char * param);
void remove_display(disp_def ** head, uint32_t index);
void debugger(m68k_context * context, uint32_t address);
z80_context * zdebugger(z80_context * context, uint16_t address);

#endif //DEBUG_H_