Mercurial > repos > blastem
view shaders/default.f.glsl @ 1368:4c5a78555209
Fix small blank spot on line -2 in "ninja escape" border fade in OD2
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Tue, 23 May 2017 09:39:22 -0700 |
parents | b1147418254a |
children | f9fbd0d16df2 |
line wrap: on
line source
#version 110 uniform sampler2D textures[2]; varying vec2 texcoord; void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 ); }