view build_release @ 1356:4d16c09210fd

Fix resampling code to deal with case in which output frequency is greater than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
author Michael Pavone <pavone@retrodev.com>
date Thu, 11 May 2017 07:51:28 -0700
parents 03cb4dd2499f
children e1a6e8ee656f
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#!/bin/sh

set -e

if [ -z "$OS" ]; then
	OS=`uname -s`
fi

if [ $OS = "Linux" ]; then
	cd sdl
	./configure
	make all
	cd ..
	rm -rf lib
	mkdir lib
	cp sdl/build/.libs/libSDL2-*.so.*.*.* lib
	sdl=`ls lib`
	link=`echo $sdl | sed -E 's/(so\.[0-9]*).*/\1/'`
	cd lib
	ln -s "$sdl" "$link"
	ln -s "$sdl" libSDL2.so
	cd ..
	cd glew
	make all
	cd ..
fi

make PORTABLE=1 clean all
make menu.bin
if [ $OS = "Windows" ]; then
	binaries="dis.exe zdis.exe stateview.exe vgmplay.exe blastem.exe SDL2.dll"
	verstr=`sed -E -n 's/^[^B]+BLASTEM_VERSION "([^"]+)"/blastem \1/p' blastem.c`
	txt=".txt"
else
	binaries="dis zdis stateview vgmplay blastem termhelper"
	if [ $OS = "Darwin" ]; then
		binaries="$binaries Frameworks"
	else
		binaries="$binaries lib"
	fi
	verstr=`./blastem -v`
	txt=""
fi
binaries="$binaries menu.bin"
ver=`echo $verstr | awk '/blastem/ { gsub(/\r/, "", $2); print $2 }'`
if [ $OS = "Windows" ]; then
	suffix='-win32'
elif [ $OS = "Darwin" ]; then
	suffix='-osx'
else
	suffix=`file ./blastem | sed -E 's/^[^:]*: [^ ]* ([0-9]*)-bit .*/\1/'`
fi
dir="blastem${suffix}-${ver}"
echo $dir
rm -rf "$dir"
mkdir "$dir"
cp -r $binaries shaders default.cfg rom.db gamecontrollerdb.txt "$dir"
for file in README COPYING CHANGELOG; do
	cp "$file" "$dir"/"$file$txt"
done
if [ $OS = "Darwin" ]; then
	cp SDL-LICENSE "$dir"
else
	cp sdl/COPYING.txt "$dir"/SDL-LICENSE$txt
fi
cp glew/LICENSE.txt "$dir"/GLEW-LICENSE$txt

if [ $OS = "Windows" ]; then
	rm -f "${dir}.zip"
	zip -r "${dir}.zip" "$dir"
	echo "${dir}.zip"
else
	rm -f "${dir}.tar.gz"
	tar -cvzf "${dir}.tar.gz" "$dir"
	echo "${dir}.tar.gz"
fi