view build_upload_win_nightly @ 1356:4d16c09210fd

Fix resampling code to deal with case in which output frequency is greater than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
author Michael Pavone <pavone@retrodev.com>
date Thu, 11 May 2017 07:51:28 -0700
parents f249fd91b0f5
children 0d942ecf38c5
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#!/bin/sh
name=$1

cd $HOME/blastem_win
hg revert -a
hg pull
hg up
rev=`hg summary |  sed -E -n 's/^parent: [^:]+:([^ ]+) .*$/\1/p'`
sed -i -E "s/(define BLASTEM_VERSION \"[^-]+)-pre\"/\1-pre-$rev\"/" blastem.c
export OS=Windows
./build_release > /tmp/build_${name}_out.log
result=$?
if [ $result -ne 0 ]; then
	echo Build falied with return code $result
	exit $result
fi
. $HOME/remote.params
artifact=$(tail -n 1 /tmp/build_${name}_out.log)
echo "Uploaing $artifact to $REMOTE_HOST"
scp -i "$REMOTE_IDENT" "$HOME/blastem_win/$artifact" $REMOTE_USER@$REMOTE_HOST:/home/$REMOTE_USER/nightlies