Mercurial > repos > blastem
view vdp.h @ 1356:4d16c09210fd
Fix resampling code to deal with case in which output frequency is greater than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 11 May 2017 07:51:28 -0700 |
parents | 033dda2d4598 |
children | 5b20840711c1 |
line wrap: on
line source
/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #ifndef VDP_H_ #define VDP_H_ #include <stdint.h> #include <stdio.h> #include "system.h" #define VDP_REGS 24 #define CRAM_SIZE 64 #define VSRAM_SIZE 40 #define VRAM_SIZE (64*1024) #define BORDER_LEFT 13 #define BORDER_RIGHT 14 #define HORIZ_BORDER (BORDER_LEFT+BORDER_RIGHT) #define LINEBUF_SIZE (320+HORIZ_BORDER) //H40 + full border #define BORDER_BOTTOM 13 //TODO: Replace with actual value #define MAX_DRAWS 40 #define MAX_DRAWS_H32 32 #define MAX_DRAWS_H32_MODE4 8 #define MAX_SPRITES_LINE 20 #define MAX_SPRITES_LINE_H32 16 #define MAX_SPRITES_FRAME 80 #define MAX_SPRITES_FRAME_H32 64 #define SAT_CACHE_SIZE (MAX_SPRITES_FRAME * 4) #define FBUF_SHADOW 0x0001 #define FBUF_HILIGHT 0x0010 #define FBUF_MODE4 0x0100 #define DBG_SHADOW 0x10 #define DBG_HILIGHT 0x20 #define DBG_PRIORITY 0x8 #define DBG_SRC_MASK 0x7 #define DBG_SRC_A 0x1 #define DBG_SRC_W 0x2 #define DBG_SRC_B 0x3 #define DBG_SRC_S 0x4 #define DBG_SRC_BG 0x0 #define MCLKS_LINE 3420 #define FLAG_DOT_OFLOW 0x01 #define FLAG_CAN_MASK 0x02 #define FLAG_MASKED 0x04 #define FLAG_WINDOW 0x08 #define FLAG_PENDING 0x10 #define FLAG_READ_FETCHED 0x20 #define FLAG_DMA_RUN 0x40 #define FLAG_DMA_PROG 0x80 #define FLAG2_VINT_PENDING 0x01 #define FLAG2_HINT_PENDING 0x02 #define FLAG2_READ_PENDING 0x04 #define FLAG2_SPRITE_COLLIDE 0x08 #define FLAG2_REGION_PAL 0x10 #define FLAG2_EVEN_FIELD 0x20 #define FLAG2_BYTE_PENDING 0x40 #define DISPLAY_ENABLE 0x40 enum { REG_MODE_1=0, REG_MODE_2, REG_SCROLL_A, REG_WINDOW, REG_SCROLL_B, REG_SAT, REG_STILE_BASE, REG_BG_COLOR, REG_X_SCROLL, REG_Y_SCROLL, REG_HINT, REG_MODE_3, REG_MODE_4, REG_HSCROLL, REG_BGTILE_BASE, REG_AUTOINC, REG_SCROLL, REG_WINDOW_H, REG_WINDOW_V, REG_DMALEN_L, REG_DMALEN_H, REG_DMASRC_L, REG_DMASRC_M, REG_DMASRC_H } vdp_regs; //Mode reg 1 #define BIT_VSCRL_LOCK 0x80 #define BIT_HSCRL_LOCK 0x40 #define BIT_COL0_MASK 0x20 #define BIT_HINT_EN 0x10 #define BIT_SPRITE_8PX 0x08 #define BIT_PAL_SEL 0x04 #define BIT_MODE_4 BIT_PAL_SEL #define BIT_HVC_LATCH 0x02 #define BIT_DISP_DIS 0x01 //Mode reg 2 #define BIT_128K_VRAM 0x80 #define BIT_DISP_EN 0x40 #define BIT_VINT_EN 0x20 #define BIT_DMA_ENABLE 0x10 #define BIT_PAL 0x08 #define BIT_MODE_5 0x04 #define BIT_SPRITE_SZ 0x02 //Mode reg 3 #define BIT_EINT_EN 0x10 #define BIT_VSCROLL 0x04 //Mode reg 4 #define BIT_H40 0x01 #define BIT_HILIGHT 0x8 #define BIT_DOUBLE_RES 0x4 #define BIT_INTERLACE 0x2 //Test register #define TEST_BIT_DISABLE 0x40 typedef struct { uint16_t address; int16_t x_pos; uint8_t pal_priority; uint8_t h_flip; } sprite_draw; typedef struct { uint8_t size; uint8_t index; int16_t y; } sprite_info; #define FIFO_SIZE 4 typedef struct { uint32_t cycle; uint32_t address; uint16_t value; uint8_t cd; uint8_t partial; } fifo_entry; typedef struct { fifo_entry fifo[FIFO_SIZE]; int32_t fifo_write; int32_t fifo_read; uint32_t address; uint32_t serial_address; uint8_t cd; uint8_t flags; uint8_t regs[VDP_REGS]; //cycle count in MCLKs uint32_t cycles; uint32_t pending_vint_start; uint32_t pending_hint_start; uint8_t *vdpmem; //stores 2-bit palette + 4-bit palette index + priority for current sprite line uint8_t *linebuf; //pointer to current line in framebuffer uint32_t *output; uint32_t *done_output; uint32_t *fb; system_header *system; uint16_t cram[CRAM_SIZE]; uint32_t colors[CRAM_SIZE*4]; uint32_t debugcolors[1 << (3 + 1 + 1 + 1)];//3 bits for source, 1 bit for priority, 1 bit for shadow, 1 bit for hilight uint16_t vsram[VSRAM_SIZE]; uint16_t vscroll_latch[2]; uint32_t output_pitch; uint32_t frame; uint16_t vcounter; uint16_t inactive_start; uint16_t border_top; uint16_t border_bot; uint16_t hscroll_a; uint16_t hscroll_b; uint16_t h40_lines; uint16_t output_lines; sprite_draw sprite_draw_list[MAX_DRAWS]; sprite_info sprite_info_list[MAX_SPRITES_LINE]; uint8_t sat_cache[SAT_CACHE_SIZE]; uint16_t col_1; uint16_t col_2; uint16_t hv_latch; uint16_t prefetch; uint16_t test_port; uint8_t hslot; //hcounter/2 uint8_t sprite_index; uint8_t sprite_draws; int8_t slot_counter; int8_t cur_slot; uint8_t max_sprites_frame; uint8_t max_sprites_line; uint8_t fetch_tmp[2]; uint8_t v_offset; uint8_t dma_cd; uint8_t hint_counter; uint8_t flags2; uint8_t double_res; uint8_t b32; uint8_t buf_a_off; uint8_t buf_b_off; uint8_t debug; uint8_t debug_pal; uint8_t pending_byte; uint8_t state; uint8_t *tmp_buf_a; uint8_t *tmp_buf_b; } vdp_context; void init_vdp_context(vdp_context * context, uint8_t region_pal); void vdp_free(vdp_context *context); void vdp_run_context(vdp_context * context, uint32_t target_cycles); //runs from current cycle count to VBLANK for the current mode, returns ending cycle count uint32_t vdp_run_to_vblank(vdp_context * context); //runs until the target cycle is reached or the current DMA operation has completed, whicever comes first void vdp_run_dma_done(vdp_context * context, uint32_t target_cycles); uint8_t vdp_load_gst(vdp_context * context, FILE * state_file); uint8_t vdp_save_gst(vdp_context * context, FILE * outfile); int vdp_control_port_write(vdp_context * context, uint16_t value); void vdp_control_port_write_pbc(vdp_context * context, uint8_t value); int vdp_data_port_write(vdp_context * context, uint16_t value); void vdp_data_port_write_pbc(vdp_context * context, uint8_t value); void vdp_test_port_write(vdp_context * context, uint16_t value); uint16_t vdp_control_port_read(vdp_context * context); uint16_t vdp_data_port_read(vdp_context * context); uint8_t vdp_data_port_read_pbc(vdp_context * context); void vdp_latch_hv(vdp_context *context); uint16_t vdp_hv_counter_read(vdp_context * context); uint16_t vdp_test_port_read(vdp_context * context); void vdp_adjust_cycles(vdp_context * context, uint32_t deduction); uint32_t vdp_next_hint(vdp_context * context); uint32_t vdp_next_vint(vdp_context * context); uint32_t vdp_next_vint_z80(vdp_context * context); void vdp_int_ack(vdp_context * context); void vdp_print_sprite_table(vdp_context * context); void vdp_print_reg_explain(vdp_context * context); void latch_mode(vdp_context * context); uint32_t vdp_cycles_to_frame_end(vdp_context * context); void write_cram(vdp_context * context, uint16_t address, uint16_t value); void vdp_check_update_sat_byte(vdp_context *context, uint32_t address, uint8_t value); #endif //VDP_H_